ScummVM API documentation
game_data.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MADS_GAME_DATA_H
23 #define MADS_GAME_DATA_H
24 
25 #include "common/scummsys.h"
26 #include "common/array.h"
27 #include "mads/resources.h"
28 
29 namespace MADS {
30 
31 class MADSEngine;
32 class Game;
33 
35 public:
40 
44  bool exists(int sceneId);
45 
49  void add(int sceneId);
50 
54  void synchronize(Common::Serializer &s, int sceneId);
55 };
56 
58 protected:
59  MADSEngine *_vm;
60 public:
61  SectionHandler(MADSEngine *vm) : _vm(vm) {}
62  virtual ~SectionHandler() {}
63 
64  virtual void preLoadSection() = 0;
65  virtual void sectionPtr2() = 0;
66  virtual void postLoadSection() = 0;
67  virtual void step() {}
68 };
69 
70 } // End of namespace MADS
71 
72 #endif /* MADS_GAME_DATA_H */
void synchronize(Common::Serializer &s, int sceneId)
Definition: game_data.h:57
bool exists(int sceneId)
Definition: resources.h:78
Definition: serializer.h:79
Definition: game_data.h:34
void add(int sceneId)
Definition: mads.h:87
Definition: action.h:28
bool _sceneRevisited
Definition: game_data.h:39