ScummVM API documentation
hotkeys.h
1 
2 /* ScummVM - Graphic Adventure Engine
3  *
4  * ScummVM is the legal property of its developers, whose names
5  * are too numerous to list here. Please refer to the COPYRIGHT
6  * file distributed with this source distribution.
7  *
8  * This program is free software: you can redistribute it and/or modify
9  * it under the terms of the GNU General Public License as published by
10  * the Free Software Foundation, either version 3 of the License, or
11  * (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program. If not, see <http://www.gnu.org/licenses/>.
20  *
21  */
22 
23 #ifndef M4_RIDDLE_HOTKEYS_H
24 #define M4_RIDDLE_HOTKEYS_H
25 
26 #include "m4/m4_types.h"
27 #include "m4/gui/hotkeys.h"
28 #include "m4/core/mouse.h"
29 
30 namespace M4 {
31 namespace Riddle {
32 
33 struct Hotkeys : public M4::Hotkeys {
34 public:
35  static void t_cb(void *, void *);
36  static void u_cb(void *, void *);
37  static void l_cb(void *, void *);
38  static void a_cb(void *, void *);
39 
43  static void escape_key_pressed(void *, void *);
44 
45  virtual ~Hotkeys() {}
46 
47  void add_hot_keys() override;
48 
49  void toggle_through_cursors(CursorChange cursChange = CURSCHANGE_NEXT) override;
50 };
51 
52 } // namespace Riddle
53 } // namespace M4
54 
55 #endif
Definition: hotkeys.h:35
Definition: hotkeys.h:33
Definition: database.h:28
static void escape_key_pressed(void *, void *)