22 #ifndef ULTIMA4_MAP_TILE_H 23 #define ULTIMA4_MAP_TILE_H 25 #include "ultima/ultima4/map/direction.h" 26 #include "ultima/ultima4/core/types.h" 27 #include "ultima/ultima4/map/tileset.h" 38 #define MASK_SHIP 0x0001 39 #define MASK_HORSE 0x0002 40 #define MASK_BALLOON 0x0004 41 #define MASK_DISPEL 0x0008 42 #define MASK_TALKOVER 0x0010 43 #define MASK_DOOR 0x0020 44 #define MASK_LOCKEDDOOR 0x0040 45 #define MASK_CHEST 0x0080 46 #define MASK_ATTACKOVER 0x0100 47 #define MASK_CANLANDBALLOON 0x0200 48 #define MASK_REPLACEMENT 0x0400 49 #define MASK_WATER_REPLACEMENT 0x0800 50 #define MASK_FOREGROUND 0x1000 51 #define MASK_LIVING_THING 0x2000 55 #define MASK_SWIMABLE 0x0001 56 #define MASK_SAILABLE 0x0002 57 #define MASK_UNFLYABLE 0x0004 58 #define MASK_CREATURE_UNWALKABLE 0x0008 74 TileId getId()
const {
80 int getWidth()
const {
83 int getHeight()
const {
86 int getFrames()
const {
89 int getScale()
const {
100 bool isTiledInDungeon()
const {
101 return _tiledInDungeon;
103 bool isLandForeground()
const {
106 bool isWaterForeground()
const {
107 return _waterForeground;
110 int canWalkOn(Direction d)
const {
111 return DIR_IN_MASK(d, rule->_walkOnDirs);
113 int canWalkOff(Direction d)
const {
114 return DIR_IN_MASK(d, rule->_walkOffDirs);
122 return isWalkable() || isSwimable() || isSailable() || (rule->_mask & MASK_ATTACKOVER);
124 int canLandBalloon()
const {
125 return rule->_mask & MASK_CANLANDBALLOON;
127 int isLivingObject()
const {
128 return rule->_mask & MASK_LIVING_THING;
130 int isReplacement()
const {
131 return rule->_mask & MASK_REPLACEMENT;
133 int isWaterReplacement()
const {
134 return rule->_mask & MASK_WATER_REPLACEMENT;
137 int isWalkable()
const {
138 return rule->_walkOnDirs > 0;
140 bool isCreatureWalkable()
const {
141 return canWalkOn(DIR_ADVANCE) && !(rule->_movementMask & MASK_CREATURE_UNWALKABLE);
143 bool isDungeonWalkable()
const;
144 bool isDungeonFloor()
const;
145 int isSwimable()
const {
146 return rule->_movementMask & MASK_SWIMABLE;
148 int isSailable()
const {
149 return rule->_movementMask & MASK_SAILABLE;
151 bool isWater()
const {
152 return (isSwimable() || isSailable());
154 int isFlyable()
const {
155 return !(rule->_movementMask & MASK_UNFLYABLE);
158 return rule->_mask & MASK_DOOR;
160 int isLockedDoor()
const {
161 return rule->_mask & MASK_LOCKEDDOOR;
163 int isChest()
const {
164 return rule->_mask & MASK_CHEST;
167 return rule->_mask & MASK_SHIP;
169 bool isPirateShip()
const {
170 return _name ==
"pirate_ship";
172 int isHorse()
const {
173 return rule->_mask & MASK_HORSE;
175 int isBalloon()
const {
176 return rule->_mask & MASK_BALLOON;
178 int canDispel()
const {
179 return rule->_mask & MASK_DISPEL;
181 int canTalkOver()
const {
182 return rule->_mask & MASK_TALKOVER;
184 TileSpeed getSpeed()
const {
187 TileEffect getEffect()
const {
188 return rule->_effect;
191 bool isOpaque()
const;
198 Direction directionForFrame(
int frame)
const;
199 int frameForDirection(Direction d)
const;
201 static void resetNextId() {
204 static bool canTalkOverTile(
const Tile *tile) {
205 return tile->canTalkOver() != 0;
207 static bool canAttackOverTile(
const Tile *tile) {
229 bool _waterForeground;
236 bool _tiledInDungeon;
242 static TileId _nextId;
int canAttackOver() const
Definition: tile.h:121
Definition: detection.h:27
void loadProperties(const ConfigElement &conf)
bool isForeground() const
Definition: tileanim.h:197
Definition: movie_decoder.h:32