This is the complete list of members for Grim::EMIHead, including all inherited members.
EMIHead(EMICostume *costume) (defined in Grim::EMIHead) | Grim::EMIHead | |
loadJoints(ModelNode *nodes) override (defined in Grim::EMIHead) | Grim::EMIHead | inlinevirtual |
lookAt(bool entering, const Math::Vector3d &point, float rate, const Math::Matrix4 &matrix) override (defined in Grim::EMIHead) | Grim::EMIHead | virtual |
restoreState(SaveGame *state) override (defined in Grim::EMIHead) | Grim::EMIHead | virtual |
saveState(SaveGame *state) const override (defined in Grim::EMIHead) | Grim::EMIHead | virtual |
setJoint(const char *joint, const Math::Vector3d &offset) (defined in Grim::EMIHead) | Grim::EMIHead | |
setLimits(float yawRange, float maxPitch, float minPitch) (defined in Grim::EMIHead) | Grim::EMIHead | |
~BaseHead() (defined in Grim::BaseHead) | Grim::BaseHead | inlinevirtual |