Public Member Functions | |
EMIHead (EMICostume *costume) | |
void | setJoint (const char *joint, const Math::Vector3d &offset) |
void | setLimits (float yawRange, float maxPitch, float minPitch) |
void | lookAt (bool entering, const Math::Vector3d &point, float rate, const Math::Matrix4 &matrix) override |
void | loadJoints (ModelNode *nodes) override |
void | saveState (SaveGame *state) const override |
void | restoreState (SaveGame *state) override |