ScummVM API documentation
Hypno::ArcadeShooting Class Reference
Inheritance diagram for Hypno::ArcadeShooting:
Hypno::Level

Public Member Functions

void clear ()
 

Public Attributes

uint32 id
 
uint32 frameDelay
 
Common::String mode
 
Common::Rect mouseBox
 
Common::Point anchor
 
ArcadeTransitions transitions
 
Segments segments
 
uint32 objKillsRequired [2]
 
uint32 objMissesAllowed [2]
 
Script script
 
Filename nextLevelVideo
 
Filename postStatsVideo
 
Filename defeatNoEnergyFirstVideo
 
Filename defeatNoEnergySecondVideo
 
Filename defeatMissBossVideo
 
Filename hitBoss1Video
 
Filename missBoss1Video
 
Filename hitBoss2Video
 
Filename missBoss2Video
 
Filename beforeVideo
 
Filename additionalVideo
 
Filename briefingVideo
 
Filename backgroundVideo
 
Filename backgroundPalette
 
Filename maskVideo
 
Filename player
 
int health
 
Shoots shoots
 
SegmentShootsSequence shootSequence
 
Filename targetSound
 
uint32 targetSoundRate
 
Filename shootSound
 
uint32 shootSoundRate
 
Filename enemySound
 
uint32 enemySoundRate
 
Filename hitSound
 
uint32 hitSoundRate
 
Filename additionalSound
 
uint32 additionalSoundRate
 
Filename noAmmoSound
 
uint32 noAmmoSoundRate
 
- Public Attributes inherited from Hypno::Level
LevelType type
 
Filenames intros
 
Filename prefix
 
Filename levelIfWin
 
Filename levelIfLose
 
bool playMusicDuringIntro
 
Filename music
 
uint32 musicRate
 
bool musicStereo
 

The documentation for this class was generated from the following file: