ScummVM API documentation
mainmenu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_STATE_MAINMENU_H
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#define NANCY_STATE_MAINMENU_H
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#include "common/singleton.h"
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#include "engines/nancy/state/state.h"
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#include "engines/nancy/ui/fullscreenimage.h"
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namespace
Nancy
{
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struct
MENU;
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namespace
UI
{
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class
Button
;
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}
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namespace
State {
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class
MainMenu
:
public
State,
public
Common::Singleton
<MainMenu> {
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public
:
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MainMenu
() : _state(kInit), _selected(-1), _menuData(
nullptr
) {}
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virtual
~
MainMenu
();
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// State API
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void
process()
override
;
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void
onStateEnter(
const
NancyState::NancyState prevState)
override
;
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bool
onStateExit(
const
NancyState::NancyState nextState)
override
;
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private
:
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void
init();
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void
run();
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void
stop();
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void
registerGraphics();
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void
clearButtonState();
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enum
State { kInit, kRun, kStop };
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UI::FullScreenImage
_background;
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State _state;
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int16 _selected;
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Common::Array<UI::Button *>
_buttons;
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bool
_destroyOnExit =
true
;
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const
MENU
*_menuData;
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};
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}
// End of namespace State
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}
// End of namespace Nancy
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#endif // NANCY_STATE_MAINMENU_H
Common::Array
Definition:
array.h:52
UI
Definition:
soundequalizerpuzzle.h:27
Nancy::State::MainMenu
Definition:
mainmenu.h:41
Nancy::MENU
Definition:
enginedata.h:232
Nancy::UI::FullScreenImage
Definition:
fullscreenimage.h:30
Button
Definition:
input.h:69
Nancy
Definition:
actionmanager.h:32
Common::Singleton
Definition:
singleton.h:42
engines
nancy
state
mainmenu.h
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