ScummVM API documentation
vertex.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on Broken Sword 2.5 engine
24  *
25  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
26  *
27  * Licensed under GNU GPL v2
28  *
29  */
30 
31 /*
32  BS_Vertex
33  ---------
34 
35  Autor: Malte Thiesen
36 */
37 
38 #ifndef SWORD25_VERTEX_H
39 #define SWORD25_VERTEX_H
40 
41 // Includes
42 #include "common/rect.h"
43 #include "sword25/kernel/common.h"
44 
45 struct lua_State;
46 
47 namespace Sword25 {
48 
52 class Vertex : public Common::Point {
53 public:
54  Vertex() : Point() {}
55  Vertex(int x_, int y_) : Point(x_, y_) {}
56  Vertex(Point p) : Point(p) {}
57 
64  inline int distance(const Vertex &vertex) const {
65  return (int)(sqrt(static_cast<float>(sqrDist(vertex))) + 0.5);
66  }
67 
68  static Vertex &luaVertexToVertex(lua_State *L, int StackIndex, Vertex &vertex);
69  static void vertexToLuaVertex(lua_State *L, const Vertex &vertex);
70 };
71 
72 } // End of namespace Sword25
73 
74 #endif
Definition: display_client.h:58
Definition: lstate.h:100
Definition: console.h:27
int distance(const Vertex &vertex) const
Definition: vertex.h:64
Definition: rect.h:45
Definition: vertex.h:52
uint sqrDist(const Point &p) const
Definition: rect.h:110