38 #ifndef SWORD25_VERTEX_H 39 #define SWORD25_VERTEX_H 42 #include "common/rect.h" 43 #include "sword25/kernel/common.h" 65 return (
int)(sqrt(static_cast<float>(
sqrDist(vertex))) + 0.5);
Definition: display_client.h:58
int distance(const Vertex &vertex) const
Definition: vertex.h:64
uint sqrDist(const Point &p) const
Definition: rect.h:110