ScummVM API documentation
map01.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef MM1_MAPS_MAP01_H
23 #define MM1_MAPS_MAP01_H
24 
25 #include "mm/mm1/maps/map_town.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Maps {
30 
31 class Map01 : public MapTown {
32  typedef void (Map01:: *SpecialFn)();
33 private:
34  void special00();
35  void special01();
36  void special02();
37  void special03();
38  void special04();
39  void special05();
40  void special06();
41  void special07();
42  void special08();
43  void special09();
44  void special10();
45  void special11();
46  void special12();
47  void special13();
48  void special14();
49  void special15();
50  void special16();
51 
52  const SpecialFn SPECIAL_FN[17] = {
53  &Map01::special00,
54  &Map01::special01,
55  &Map01::special02,
56  &Map01::special03,
57  &Map01::special04,
58  &Map01::special05,
59  &Map01::special06,
60  &Map01::special07,
61  &Map01::special08,
62  &Map01::special09,
63  &Map01::special10,
64  &Map01::special11,
65  &Map01::special12,
66  &Map01::special13,
67  &Map01::special14,
68  &Map01::special15,
69  &Map01::special16
70  };
71 public:
72  Map01() : MapTown(1, "portsmit", 0xc03, 1, "Portsmith") {}
73 
77  void special() override;
78 };
79 
80 } // namespace Maps
81 } // namespace MM1
82 } // namespace MM
83 
84 #endif
Definition: map01.h:31
Definition: detection.h:27
void special() override
Definition: map_town.h:31