This is the complete list of members for Buried::ClickChangeSceneSetFlag, including all inherited members.
_frameCycleCount (defined in Buried::SceneBase) | Buried::SceneBase | |
_staticData (defined in Buried::SceneBase) | Buried::SceneBase | |
_vm (defined in Buried::SceneBase) | Buried::SceneBase | protected |
ClickChangeScene(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation, int left=-1, int top=-1, int right=-1, int bottom=-1, int cursorID=0, int timeZone=-1, int environment=-1, int node=-1, int facing=-1, int orientation=-1, int depth=-1, int transitionType=-1, int transitionData=-1, int transitionStartFrame=-1, int transitionLength=-1) (defined in Buried::ClickChangeScene) | Buried::ClickChangeScene | |
ClickChangeSceneSetFlag(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation, int left, int top, int right, int bottom, int cursorID, int timeZone, int environment, int node, int facing, int orientation, int depth, int transitionType, int transitionData, int transitionStartFrame, int transitionLength, byte &flag) (defined in Buried::ClickChangeSceneSetFlag) | Buried::ClickChangeSceneSetFlag | |
draggingItem(Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags) (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
droppedItem(Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags) (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
gdiPaint(Window *viewWindow) (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
locateAttempted(Window *viewWindow, const Common::Point &pointLocation) (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
mouseDown(Window *viewWindow, const Common::Point &pointLocation) (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
mouseMove(Window *viewWindow, const Common::Point &pointLocation) (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
mouseUp(Window *viewWindow, const Common::Point &pointLocation) (defined in Buried::ClickChangeScene) | Buried::ClickChangeScene | virtual |
movieCallback(Window *viewWindow, VideoWindow *movie, int animationID, int status) (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
onCharacter(Window *viewWindow, const Common::KeyState &character) (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
paint(Window *viewWindow, Graphics::Surface *preBuffer) (defined in Buried::SceneBase) | Buried::SceneBase | virtual |
postEnterRoom(Window *viewWindow, const Location &priorLocation) (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
postExitRoom(Window *viewWindow, const Location &priorLocation) (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
preDestructor() (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
preEnterRoom(Window *viewWindow, const Location &priorLocation) (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
preExitRoom(Window *viewWindow, const Location &priorLocation) (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
SceneBase(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation) (defined in Buried::SceneBase) | Buried::SceneBase | |
specifyCursor(Window *viewWindow, const Common::Point &pointLocation) (defined in Buried::ClickChangeScene) | Buried::ClickChangeScene | virtual |
timerCallback(Window *viewWindow) (defined in Buried::SceneBase) | Buried::SceneBase | virtual |
~SceneBase() (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |