|
| ClickChangeSceneSetFlag (BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation, int left, int top, int right, int bottom, int cursorID, int timeZone, int environment, int node, int facing, int orientation, int depth, int transitionType, int transitionData, int transitionStartFrame, int transitionLength, byte &flag) |
|
| ClickChangeScene (BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation, int left=-1, int top=-1, int right=-1, int bottom=-1, int cursorID=0, int timeZone=-1, int environment=-1, int node=-1, int facing=-1, int orientation=-1, int depth=-1, int transitionType=-1, int transitionData=-1, int transitionStartFrame=-1, int transitionLength=-1) |
|
int | mouseUp (Window *viewWindow, const Common::Point &pointLocation) |
|
int | specifyCursor (Window *viewWindow, const Common::Point &pointLocation) |
|
| SceneBase (BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation) |
|
virtual void | preDestructor () |
|
virtual int | preEnterRoom (Window *viewWindow, const Location &priorLocation) |
|
virtual int | postEnterRoom (Window *viewWindow, const Location &priorLocation) |
|
virtual int | preExitRoom (Window *viewWindow, const Location &priorLocation) |
|
virtual int | postExitRoom (Window *viewWindow, const Location &priorLocation) |
|
virtual int | mouseDown (Window *viewWindow, const Common::Point &pointLocation) |
|
virtual int | mouseMove (Window *viewWindow, const Common::Point &pointLocation) |
|
virtual int | onCharacter (Window *viewWindow, const Common::KeyState &character) |
|
virtual int | paint (Window *viewWindow, Graphics::Surface *preBuffer) |
|
virtual int | gdiPaint (Window *viewWindow) |
|
virtual int | movieCallback (Window *viewWindow, VideoWindow *movie, int animationID, int status) |
|
virtual int | timerCallback (Window *viewWindow) |
|
virtual int | draggingItem (Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags) |
|
virtual int | droppedItem (Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags) |
|
virtual int | locateAttempted (Window *viewWindow, const Common::Point &pointLocation) |
|