ScummVM API documentation
BladeRunner::AmbientSounds Member List

This is the complete list of members for BladeRunner::AmbientSounds, including all inherited members.

addLoopingSound(int sfxId, int volume, int pan, uint32 delaySeconds, Audio::Mixer::SoundType type=kAmbientSoundType) (defined in BladeRunner::AmbientSounds)BladeRunner::AmbientSounds
addSound(int sfxId, uint32 delayMinSeconds, uint32 delayMaxSeconds, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk) (defined in BladeRunner::AmbientSounds)BladeRunner::AmbientSounds
addSpeech(int actorId, int sentenceId, uint32 delayMinSeconds, uint32 delayMaxSeconds, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk) (defined in BladeRunner::AmbientSounds)BladeRunner::AmbientSounds
adjustLoopingSound(int sfxId, int volume, int pan, uint32 delaySeconds) (defined in BladeRunner::AmbientSounds)BladeRunner::AmbientSounds
AmbientSounds(BladeRunnerEngine *vm) (defined in BladeRunner::AmbientSounds)BladeRunner::AmbientSounds
getVolume() const (defined in BladeRunner::AmbientSounds)BladeRunner::AmbientSounds
load(SaveFileReadStream &f) (defined in BladeRunner::AmbientSounds)BladeRunner::AmbientSounds
playSample() (defined in BladeRunner::AmbientSounds)BladeRunner::AmbientSounds
playSound(int sfxId, int volume, int panStart, int panEnd, int priority, Audio::Mixer::SoundType type=kAmbientSoundType) (defined in BladeRunner::AmbientSounds)BladeRunner::AmbientSounds
playSpeech(int actorId, int sentenceId, int volume, int panStart, int panEnd, int priority) (defined in BladeRunner::AmbientSounds)BladeRunner::AmbientSounds
removeAllLoopingSounds(uint32 delaySeconds) (defined in BladeRunner::AmbientSounds)BladeRunner::AmbientSounds
removeAllNonLoopingSounds(bool stopPlaying) (defined in BladeRunner::AmbientSounds)BladeRunner::AmbientSounds
removeLoopingSound(int sfxId, uint32 delaySeconds) (defined in BladeRunner::AmbientSounds)BladeRunner::AmbientSounds
removeNonLoopingSound(int sfxId, bool stopPlaying) (defined in BladeRunner::AmbientSounds)BladeRunner::AmbientSounds
save(SaveFileWriteStream &f) (defined in BladeRunner::AmbientSounds)BladeRunner::AmbientSounds
setVolume(int volume) (defined in BladeRunner::AmbientSounds)BladeRunner::AmbientSounds
tick() (defined in BladeRunner::AmbientSounds)BladeRunner::AmbientSounds
~AmbientSounds() (defined in BladeRunner::AmbientSounds)BladeRunner::AmbientSounds