#include <celobj32.h>
Public Member Functions | |
| CelObjColor (const uint8 color, const int16 width, const int16 height) | |
| void | draw (Buffer &target, const Common::Rect &targetRect) const |
| void | draw (Buffer &target, const ScreenItem &screenItem, const Common::Rect &targetRect, const bool mirrorX) override |
| void | draw (Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, const bool mirrorX) override |
| CelObjColor * | duplicate () const override |
| const SciSpan< const byte > | getResPointer () const override |
Public Member Functions inherited from Sci::CelObj | |
| void | draw (Buffer &target, const ScreenItem &screenItem, const Common::Rect &targetRect) const |
| void | drawTo (Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, const Ratio &scaleX, const Ratio &scaleY) const |
| virtual uint8 | readPixel (const uint16 x, const uint16 y, const bool mirrorX) const |
| void | submitPalette () const |
Additional Inherited Members | |
Static Public Member Functions inherited from Sci::CelObj | |
| static void | init () |
| static void | deinit () |
Public Attributes inherited from Sci::CelObj | |
| CelInfo32 | _info |
| uint32 | _celHeaderOffset |
| uint32 | _hunkPaletteOffset |
| uint16 | _width |
| uint16 | _height |
| Common::Point | _origin |
| uint16 | _xResolution |
| uint16 | _yResolution |
| uint8 | _skipColor |
| bool | _transparent |
| CelCompressionType | _compressionType |
| bool | _remap |
| bool | _mirrorX |
| bool | _isMacSource |
Static Public Attributes inherited from Sci::CelObj | |
| static CelScaler * | _scaler |
Protected Member Functions inherited from Sci::CelObj | |
| int | searchCache (const CelInfo32 &celInfo, int *nextInsertIndex) const |
| void | putCopyInCache (int index) const |
Protected Attributes inherited from Sci::CelObj | |
| bool | _drawMirrored |
Static Protected Attributes inherited from Sci::CelObj | |
| static bool | _drawBlackLines |
| static int | _nextCacheId |
| static CelCache * | _cache |
A CelObjColor is the drawing primitive for fast, low-memory, flat color fills.
| void Sci::CelObjColor::draw | ( | Buffer & | target, |
| const Common::Rect & | targetRect | ||
| ) | const |
Block fills the target buffer with the cel color.
|
overridevirtual |
Draws the cel to the target buffer using the priority and positioning information from the given screen item and the given mirror flag.
Reimplemented from Sci::CelObj.
|
overridevirtual |
Draws the cel to the target buffer using the positioning and mirroring information from the provided arguments.
Reimplemented from Sci::CelObj.
|
overridevirtual |
Creates a copy of this cel on the free store and returns a pointer to the new object. The new cel will point to a shared copy of bitmap/resource data.
Implements Sci::CelObj.
|
overridevirtual |
Retrieves a pointer to the raw resource data for this cel. This method cannot be used with a CelObjColor.
Implements Sci::CelObj.