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openglssurface.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
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15  * GNU General Public License for more details.
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21 
22 #ifndef STARK_GFX_OPENGL_S_SURFACE_H
23 #define STARK_GFX_OPENGL_S_SURFACE_H
24 
25 #include "engines/stark/gfx/surfacerenderer.h"
26 
27 #include "math/vector2d.h"
28 
29 #if defined(USE_OPENGL_SHADERS)
30 
31 namespace OpenGL {
32 class Shader;
33 }
34 
35 namespace Stark {
36 namespace Gfx {
37 
38 class OpenGLSDriver;
39 class Bitmap;
40 
44 class OpenGLSSurfaceRenderer : public SurfaceRenderer {
45 public:
46  OpenGLSSurfaceRenderer(OpenGLSDriver *gfx);
47  virtual ~OpenGLSSurfaceRenderer();
48 
49  // SurfaceRenderer API
50  void render(const Bitmap *bitmap, const Common::Point &dest) override;
51  void render(const Bitmap *bitmap, const Common::Point &dest, uint width, uint height) override;
52  void fill(const Color &color, const Common::Point &dest, uint width, uint height) override;
53 
54 private:
55  Math::Vector2d normalizeOriginalCoordinates(int x, int y) const;
56  Math::Vector2d normalizeCurrentCoordinates(int x, int y) const;
57 
58  OpenGLSDriver *_gfx;
59  OpenGL::Shader *_shader;
60  OpenGL::Shader *_shaderFill;
61 };
62 
63 } // End of namespace Gfx
64 } // End of namespace Stark
65 
66 #endif // defined(USE_OPENGL_SHADERS)
67 
68 #endif // STARK_GFX_OPENGL_S_SURFACE_H
Definition: shader.h:56
Definition: console.h:27
Definition: rect.h:45
Definition: renderbuffer.h:27
signed char * fill(signed char *first, signed char *last, Value val)
Definition: algorithm.h:168