ScummVM API documentation
animtype.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TRECISION_ANIMTYPE_H
23 #define TRECISION_ANIMTYPE_H
24 
25 #include "trecision/struct.h"
26 
27 namespace Trecision {
28 class TrecisionEngine;
29 
30 struct ATFHandle {
31  int16 _curFrame;
32  int16 _lastFrame;
33  uint16 _object;
34  uint16 _status;
35  SAnim *_curAnim;
36 };
37 
39 private:
40  TrecisionEngine *_vm;
41  void executeAtFrameDoit(ATFHandle *h, int doit, uint16 obj);
42  void processAtFrame(ATFHandle *h, int type, int atf);
43 
44  ATFHandle _animType[3];
45  int _oneSpeakDialogCount;
46 
47 public:
49  ~AnimTypeManager();
50 
51  void init(uint16 an, uint16 obj);
52  void next();
53  void end(int type);
54  void handler(int type);
55 
56 };
57 
58 } // End of namespace Trecision
59 #endif
60 
Definition: trecision.h:99
Definition: animtype.h:38
Definition: actor.h:29
Definition: animtype.h:30
Definition: struct.h:131