ScummVM API documentation
animtype.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TRECISION_ANIMTYPE_H
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#define TRECISION_ANIMTYPE_H
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#include "trecision/struct.h"
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namespace
Trecision
{
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class
TrecisionEngine;
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struct
ATFHandle
{
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int16 _curFrame;
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int16 _lastFrame;
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uint16 _object;
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uint16 _status;
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SAnim
*_curAnim;
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};
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class
AnimTypeManager
{
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private
:
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TrecisionEngine
*_vm;
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void
executeAtFrameDoit(
ATFHandle
*h,
int
doit, uint16 obj);
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void
processAtFrame(
ATFHandle
*h,
int
type,
int
atf);
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ATFHandle
_animType[3];
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int
_oneSpeakDialogCount;
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public
:
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AnimTypeManager
(
TrecisionEngine
*vm);
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~
AnimTypeManager
();
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void
init(uint16 an, uint16 obj);
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void
next();
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void
end(
int
type);
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void
handler(
int
type);
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};
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}
// End of namespace Trecision
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#endif
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Trecision::TrecisionEngine
Definition:
trecision.h:112
Trecision::AnimTypeManager
Definition:
animtype.h:38
Trecision
Definition:
actor.h:29
Trecision::ATFHandle
Definition:
animtype.h:30
Trecision::SAnim
Definition:
struct.h:131
engines
trecision
animtype.h
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