ScummVM API documentation
cGameMusicHandler Member List

This is the complete list of members for cGameMusicHandler, including all inherited members.

AddAttacker(iGameEnemy *apEntity) (defined in cGameMusicHandler)cGameMusicHandler
AttackerExist(iGameEnemy *apEntity) (defined in cGameMusicHandler)cGameMusicHandler
cGameMusicHandler(cInit *apInit) (defined in cGameMusicHandler)cGameMusicHandler
GetName() (defined in hpl::iUpdateable)hpl::iUpdateableinline
iUpdateable(const tString &asName) (defined in hpl::iUpdateable)hpl::iUpdateableinline
LoadFromGlobal(cGameMusicHandler_GlobalSave *apSave) (defined in cGameMusicHandler)cGameMusicHandler
OnDraw() (defined in hpl::iUpdateable)hpl::iUpdateableinlinevirtual
OnExit() (defined in hpl::iUpdateable)hpl::iUpdateableinlinevirtual
OnPostBufferSwap() (defined in hpl::iUpdateable)hpl::iUpdateableinlinevirtual
OnPostGUIDraw() (defined in hpl::iUpdateable)hpl::iUpdateableinlinevirtual
OnPostSceneDraw() (defined in hpl::iUpdateable)hpl::iUpdateableinlinevirtual
OnStart() (defined in cGameMusicHandler)cGameMusicHandlervirtual
OnWorldExit() (defined in cGameMusicHandler)cGameMusicHandler
OnWorldLoad() (defined in cGameMusicHandler)cGameMusicHandler
Play(const tString &asFile, bool abLoop, float afVolume, float afFade, int alPrio) (defined in cGameMusicHandler)cGameMusicHandler
RemoveAttacker(iGameEnemy *apEntity) (defined in cGameMusicHandler)cGameMusicHandler
Reset() (defined in cGameMusicHandler)cGameMusicHandlervirtual
SaveToGlobal(cGameMusicHandler_GlobalSave *apSave) (defined in cGameMusicHandler)cGameMusicHandler
Stop(float afFade, int alPrio) (defined in cGameMusicHandler)cGameMusicHandler
Update(float afTimeStep) (defined in cGameMusicHandler)cGameMusicHandlervirtual
~cGameMusicHandler() (defined in cGameMusicHandler)cGameMusicHandler
~iUpdateable() (defined in hpl::iUpdateable)hpl::iUpdateableinlinevirtual