This is the complete list of members for cGameMusicHandler, including all inherited members.
| AddAttacker(iGameEnemy *apEntity) (defined in cGameMusicHandler) | cGameMusicHandler | |
| AttackerExist(iGameEnemy *apEntity) (defined in cGameMusicHandler) | cGameMusicHandler | |
| cGameMusicHandler(cInit *apInit) (defined in cGameMusicHandler) | cGameMusicHandler | |
| GetName() (defined in hpl::iUpdateable) | hpl::iUpdateable | inline |
| iUpdateable(const tString &asName) (defined in hpl::iUpdateable) | hpl::iUpdateable | inline |
| LoadFromGlobal(cGameMusicHandler_GlobalSave *apSave) (defined in cGameMusicHandler) | cGameMusicHandler | |
| OnDraw() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |
| OnExit() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |
| OnPostBufferSwap() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |
| OnPostGUIDraw() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |
| OnPostSceneDraw() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |
| OnStart() (defined in cGameMusicHandler) | cGameMusicHandler | virtual |
| OnWorldExit() (defined in cGameMusicHandler) | cGameMusicHandler | |
| OnWorldLoad() (defined in cGameMusicHandler) | cGameMusicHandler | |
| Play(const tString &asFile, bool abLoop, float afVolume, float afFade, int alPrio) (defined in cGameMusicHandler) | cGameMusicHandler | |
| RemoveAttacker(iGameEnemy *apEntity) (defined in cGameMusicHandler) | cGameMusicHandler | |
| Reset() (defined in cGameMusicHandler) | cGameMusicHandler | virtual |
| SaveToGlobal(cGameMusicHandler_GlobalSave *apSave) (defined in cGameMusicHandler) | cGameMusicHandler | |
| Stop(float afFade, int alPrio) (defined in cGameMusicHandler) | cGameMusicHandler | |
| Update(float afTimeStep) (defined in cGameMusicHandler) | cGameMusicHandler | virtual |
| ~cGameMusicHandler() (defined in cGameMusicHandler) | cGameMusicHandler | |
| ~iUpdateable() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |