This is the complete list of members for cGameMusicHandler, including all inherited members.
AddAttacker(iGameEnemy *apEntity) (defined in cGameMusicHandler) | cGameMusicHandler | |
AttackerExist(iGameEnemy *apEntity) (defined in cGameMusicHandler) | cGameMusicHandler | |
cGameMusicHandler(cInit *apInit) (defined in cGameMusicHandler) | cGameMusicHandler | |
GetName() (defined in hpl::iUpdateable) | hpl::iUpdateable | inline |
iUpdateable(const tString &asName) (defined in hpl::iUpdateable) | hpl::iUpdateable | inline |
LoadFromGlobal(cGameMusicHandler_GlobalSave *apSave) (defined in cGameMusicHandler) | cGameMusicHandler | |
OnDraw() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |
OnExit() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |
OnPostBufferSwap() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |
OnPostGUIDraw() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |
OnPostSceneDraw() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |
OnStart() (defined in cGameMusicHandler) | cGameMusicHandler | virtual |
OnWorldExit() (defined in cGameMusicHandler) | cGameMusicHandler | |
OnWorldLoad() (defined in cGameMusicHandler) | cGameMusicHandler | |
Play(const tString &asFile, bool abLoop, float afVolume, float afFade, int alPrio) (defined in cGameMusicHandler) | cGameMusicHandler | |
RemoveAttacker(iGameEnemy *apEntity) (defined in cGameMusicHandler) | cGameMusicHandler | |
Reset() (defined in cGameMusicHandler) | cGameMusicHandler | virtual |
SaveToGlobal(cGameMusicHandler_GlobalSave *apSave) (defined in cGameMusicHandler) | cGameMusicHandler | |
Stop(float afFade, int alPrio) (defined in cGameMusicHandler) | cGameMusicHandler | |
Update(float afTimeStep) (defined in cGameMusicHandler) | cGameMusicHandler | virtual |
~cGameMusicHandler() (defined in cGameMusicHandler) | cGameMusicHandler | |
~iUpdateable() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |