ScummVM API documentation
imageloader.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef ULTIMA4_GFX_IMAGELOADER_H
23 #define ULTIMA4_GFX_IMAGELOADER_H
24 
25 #include "graphics/palette.h"
26 #include "graphics/pixelformat.h"
27 #include "image/image_decoder.h"
28 
29 namespace Common {
30 class SeekableReadStream;
31 }
32 
33 namespace Ultima {
34 namespace Ultima4 {
35 
40 public:
41  U4ImageDecoder(int width, int height, int bpp);
42  virtual ~U4ImageDecoder();
43 
44  // ImageDecoder API
45  void destroy() override;
46  const Graphics::Surface *getSurface() const override { return _surface; }
47  const Graphics::Palette &getPalette() const override { return _palette; }
48 
49 protected:
50  Graphics::Surface *_surface;
51  Graphics::Palette _palette;
52  int _width, _height, _bpp;
53 
57  void setFromRawData(const byte *rawData);
58 
62  Graphics::PixelFormat getPixelFormatForBpp() const;
63 };
64 
65 } // End of namespace Ultima4
66 } // End of namespace Ultima
67 
68 #endif
Definition: image_decoder.h:53
Definition: surface.h:67
Definition: imageloader.h:39
Definition: pixelformat.h:138
const Graphics::Palette & getPalette() const override
Definition: imageloader.h:47
Definition: detection.h:27
const Graphics::Surface * getSurface() const override
Definition: imageloader.h:46
Definition: algorithm.h:29
Simple class for handling a palette data.
Definition: palette.h:55