ScummVM API documentation
fireball_process.h
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21 
22 #ifndef ULTIMA8_WORLD_FIREBALLPROCESS_H
23 #define ULTIMA8_WORLD_FIREBALLPROCESS_H
24 
25 #include "ultima/ultima8/kernel/process.h"
26 #include "ultima/ultima8/usecode/intrinsics.h"
27 
28 namespace Ultima {
29 namespace Ultima8 {
30 
31 class Item;
32 
33 class FireballProcess : public Process {
34 public:
36  FireballProcess(Item *item, Item *target);
37 
38  ENABLE_RUNTIME_CLASSTYPE()
39 
40  void run() override;
41 
42  void terminate() override;
43 
44  INTRINSIC(I_TonysBalls);
45 
46  bool loadData(Common::ReadStream *rs, uint32 version);
47  void saveData(Common::WriteStream *ws) override;
48 
49 protected:
50  void explode();
51 
52  int _xSpeed, _ySpeed;
53  ObjId _tail[3];
54  ObjId _target;
55  uint16 _age;
56 };
57 
58 } // End of namespace Ultima8
59 } // End of namespace Ultima
60 
61 #endif
void terminate() override
terminate the process. This wakes up all processes waiting for it.
Definition: fireball_process.h:33
Definition: stream.h:77
Definition: process.h:34
Definition: item.h:42
Definition: detection.h:27
Definition: stream.h:385
void saveData(Common::WriteStream *ws) override
save Process data