ScummVM API documentation
sound.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef FREESCAPE_SOUND_H
23#define FREESCAPE_SOUND_H
24
25#include "audio/softsynth/pcspk.h"
26
27namespace Freescape {
28
29// TODO: Migrate to Audio::PCSpeaker
31public:
32 bool endOfStream() const override { return !isPlaying(); }
33};
34
35class Sound {
36public:
37 enum Type {
38 kTypeNormal,
39 kTypeMovement
40 };
41
42 virtual ~Sound() {}
43
44 virtual void playSound(int index, Type type) = 0;
45 virtual void stopSound(Type type) = 0;
46 virtual bool isPlayingSound(Type type) const = 0;
47
48 // Whether the given sound index actually exists. Used to skip undefined
49 // sounds without disturbing the sound currently playing, matching the
50 // original engines where an unknown index leaves the active sound untouched.
51 virtual bool isSoundAvailable(int index) const { return true; }
52};
53
54} // End of namespace Freescape
55
56#endif // FREESCAPE_SOUND_H
Definition: pcspk.h:88
Definition: sound.h:30
bool endOfStream() const override
Definition: sound.h:32
Definition: sound.h:35
Definition: area.h:36