ScummVM API documentation
sound.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef FREESCAPE_SOUND_H
23 #define FREESCAPE_SOUND_H
24 
25 #include "audio/softsynth/pcspk.h"
26 #include "common/array.h"
27 
28 namespace Freescape {
29 
30 struct soundFx {
31  int size;
32  float sampleRate;
33  byte *data;
34 };
35 
36 struct soundUnitZX {
37  bool isRaw;
38  uint16 freqTimesSeconds;
39  uint16 tStates;
40  float rawFreq;
41  uint32 rawLengthus;
42  float multiplier;
43 };
44 
46  uint16 frequencyStart;
47  uint8 frequencyDuration;
48  uint8 frequencyStepsNumber;
49  uint16 frequencyStep;
50  uint8 repetitions;
52 };
53 
55 public:
56  bool endOfStream() const override { return !isPlaying(); }
57 };
58 
59 } // End of namespace Freescape
60 
61 #endif // FREESCAPE_SOUND_H
Definition: sound.h:45
Definition: area.h:36
Definition: array.h:52
Definition: sound.h:30
bool endOfStream() const override
Definition: sound.h:56
Definition: sound.h:36
Definition: sound.h:54
Definition: pcspk.h:31