ScummVM API documentation
sound.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef FREESCAPE_SOUND_H
23 #define FREESCAPE_SOUND_H
24 
25 #include "audio/softsynth/pcspk.h"
26 #include "common/array.h"
27 
28 namespace Freescape {
29 
30 struct soundFx {
31  int size;
32  float sampleRate;
33  int repetitions;
34  byte *data;
35 };
36 
37 struct soundUnitZX {
38  bool isRaw;
39  uint16 freqTimesSeconds;
40  uint16 tStates;
41  float rawFreq;
42  uint32 rawLengthus;
43  float multiplier;
44 };
45 
47  uint16 frequencyStart;
48  uint8 frequencyDuration;
49  uint8 frequencyStepsNumber;
50  uint16 frequencyStep;
51  uint8 repetitions;
53 };
54 
56 public:
57  bool endOfStream() const override { return !isPlaying(); }
58 };
59 
60 } // End of namespace Freescape
61 
62 #endif // FREESCAPE_SOUND_H
Definition: sound.h:46
Definition: area.h:36
Definition: array.h:52
Definition: sound.h:30
Definition: pcspk.h:89
bool endOfStream() const override
Definition: sound.h:57
Definition: sound.h:37
Definition: sound.h:55