ScummVM API documentation
mouse.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NEVERHOOD_MOUSE_H
23 #define NEVERHOOD_MOUSE_H
24 
25 #include "neverhood/neverhood.h"
26 #include "neverhood/sprite.h"
27 #include "neverhood/graphics.h"
28 #include "neverhood/resource.h"
29 
30 namespace Neverhood {
31 
32 enum MouseType {
33  kMouseType433,
34  kMouseType435,
35  kMouseTypeNavigation
36 };
37 
38 class Mouse : public StaticSprite {
39 public:
40  Mouse(NeverhoodEngine *vm, uint32 fileHash, const NRect &mouseRect);
41  Mouse(NeverhoodEngine *vm, uint32 fileHash, int16 x1, int16 x2);
42  Mouse(NeverhoodEngine *vm, uint32 fileHash, int _type);
43  ~Mouse() override;
44  void load(uint32 fileHash);
45  void updateCursor();
46 protected:
47  MouseType _mouseType;
48  MouseCursorResource _mouseCursorResource;
49  int _frameNum;
50  NRect _mouseRect;
51  int16 _x1;
52  int16 _x2;
53  int _type;
54  void init(uint32 fileHash);
55  void update();
56  void updateCursorNum();
57  uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
58 };
59 
60 } // End of namespace Neverhood
61 
62 #endif /* NEVERHOOD_MOUSE_H */
Definition: background.h:30
Definition: neverhood.h:60
Definition: graphics.h:42
Definition: entity.h:42
Definition: entity.h:77
Definition: sprite.h:119
Definition: mouse.h:38
Definition: resource.h:122