22 #ifndef NEVERHOOD_MOUSE_H 23 #define NEVERHOOD_MOUSE_H 25 #include "neverhood/neverhood.h" 26 #include "neverhood/sprite.h" 27 #include "neverhood/graphics.h" 28 #include "neverhood/resource.h" 44 void load(uint32 fileHash);
54 void init(uint32 fileHash);
56 void updateCursorNum();
Definition: background.h:30
Definition: neverhood.h:60
Definition: graphics.h:42
Definition: resource.h:122