Classes | |
| struct | SaveHeader |
Public Types | |
| enum | kReadSaveHeaderError { kRSHENoError = 0, kRSHEInvalidType = 1, kRSHEInvalidVersion = 2, kRSHEIoError = 3 } |
Public Types inherited from Engine | |
| enum | EngineFeature { kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime, kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride } |
Public Member Functions | |
| NeverhoodEngine (OSystem *syst, const ADGameDescription *gameDesc) | |
| const char * | getGameId () const |
| Common::Platform | getPlatform () const |
| Common::Language | getLanguage () const |
| bool | hasFeature (EngineFeature f) const override |
| bool | isDemo () const |
| bool | isBigDemo () const |
| bool | applyResourceFixes () const |
| Common::String | getTargetName () |
| bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
| bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
| Common::Error | loadGameState (int slot) override |
| Common::Error | saveGameState (int slot, const Common::String &description, bool isAutosave=false) override |
| Common::Error | removeGameState (int slot) |
| bool | savegame (const char *filename, const char *description) |
| bool | loadgame (const char *filename) |
| Common::String | getSaveStateName (int slot) const override |
| GameState & | gameState () |
| GameModule * | gameModule () |
| int16 | getMouseX () const |
| int16 | getMouseY () const |
| NPoint | getMousePos () |
| void | toggleSoundUpdate (bool state) |
| void | toggleMusic (bool state) |
| bool | musicIsEnabled () |
| bool | shouldOffsetFontNhc () const |
| const SubtitleGlyph * | getSubfont () const |
Public Member Functions inherited from Engine | |
| MetaEngine * | getMetaEngine () const |
| void | setMetaEngine (MetaEngine *metaEngine) |
| PauseToken | pauseEngine () |
| bool | isPaused () const |
| void | openMainMenuDialog () |
| uint32 | getTotalPlayTime () const |
| void | setTotalPlayTime (uint32 time=0) |
| Common::TimerManager * | getTimerManager () |
| Common::EventManager * | getEventManager () |
| Common::SaveFileManager * | getSaveFileManager () |
| bool | existExtractedCDAudioFiles (uint track=1) |
| bool | isDataAndCDAudioReadFromSameCD () |
| void | warnMissingExtractedCDAudio () |
| void | handleAutoSave () |
| void | saveAutosaveIfEnabled () |
| virtual bool | canSaveAutosaveCurrently () |
| virtual int | getAutosaveSlot () const |
| virtual bool | gameTypeHasAddOns () const |
| virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
| virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
| Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
| Engine (OSystem *syst) | |
| virtual | ~Engine () |
| virtual void | initializePath (const Common::FSNode &gamePath) |
| virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
| virtual GUI::Debugger * | getDebugger () final |
| void | setDebugger (GUI::Debugger *debugger) |
| GUI::Debugger * | getOrCreateDebugger () |
| bool | enhancementEnabled (int32 cls) |
| virtual void | syncSoundSettings () |
| virtual void | applyGameSettings () |
| virtual void | flipMute () |
| virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
| void | setGameToLoadSlot (int slot) |
| virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
| bool | saveGameDialog () |
| bool | loadGameDialog () |
Static Public Member Functions | |
| static Common::String | getSavegameFilename (const Common::String &target, int num) |
| static WARN_UNUSED_RESULT kReadSaveHeaderError | readSaveHeader (Common::SeekableReadStream *in, SaveHeader &header, bool skipThumbnail=true) |
Static Public Member Functions inherited from Engine | |
| static void | quitGame () |
| static bool | shouldQuit () |
| static bool | warnUserAboutUnsupportedGame (Common::String msg=Common::String()) |
| static bool | warnUserAboutUnsupportedAddOn (Common::String addOnName) |
| static void | errorAddingAddOnWithoutBaseGame (Common::String addOnName, Common::String gameId) |
| static void | errorUnsupportedGame (Common::String extraMsg) |
Public Attributes | |
| const ADGameDescription * | _gameDescription |
| Common::RandomSource * | _rnd |
| int16 | _mouseX |
| int16 | _mouseY |
| uint16 | _buttonState |
| GameState | _gameState |
| GameVars * | _gameVars |
| Screen * | _screen |
| ResourceMan * | _res |
| GameModule * | _gameModule |
| StaticData * | _staticData |
| SoundMan * | _soundMan |
| AudioResourceMan * | _audioResourceMan |
| bool | _isSaveAllowed |
Public Attributes inherited from Engine | |
| OSystem * | _system |
| Audio::Mixer * | _mixer |
Protected Member Functions | |
| Common::Error | run () override |
| void | mainLoop () |
Protected Member Functions inherited from Engine | |
| virtual int | runDialog (GUI::Dialog &dialog) |
| void | defaultSyncSoundSettings () |
| virtual void | pauseEngineIntern (bool pause) |
Additional Inherited Members | |
Protected Attributes inherited from Engine | |
| Common::TimerManager * | _timer |
| Common::EventManager * | _eventMan |
| Common::SaveFileManager * | _saveFileMan |
| GUI::Dialog * | _mainMenuDialog |
| const Common::String | _targetName |
| int32 | _activeEnhancements = kEnhGameBreakingBugFixes |
|
overrideprotectedvirtual |
Initialize the engine and start its main loop.
Implements Engine.
|
overridevirtual |
Determine whether the engine supports the specified feature.
Reimplemented from Engine.
|
inlineoverridevirtual |
Indicate whether a game state can be loaded.
| msg | Optional pointer to message explaining why it is disabled |
Reimplemented from Engine.
|
inlineoverridevirtual |
Indicate whether a game state can be saved.
| msg | Optional pointer to message explaining why it is disabled |
Reimplemented from Engine.
|
overridevirtual |
Load a game state.
| slot | The slot from which a save state should be loaded. |
Reimplemented from Engine.
|
overridevirtual |
Save a game state.
| slot | The slot into which the save state should be stored. |
| desc | Description for the save state, entered by the user. |
| isAutosave | Expected to be true if an autosave is being created. |
Reimplemented from Engine.
|
overridevirtual |
Generate the savegame filename.
Reimplemented from Engine.