ScummVM API documentation
morguedoor.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ASYLUM_PUZZLES_MORGUEDOOR_H
23#define ASYLUM_PUZZLES_MORGUEDOOR_H
24
25#include "asylum/puzzles/puzzle.h"
26
27namespace Asylum {
28
29class AsylumEngine;
30
31class PuzzleMorgueDoor : public Puzzle {
32public:
35
36 // Serializable
37 virtual void saveLoadWithSerializer(Common::Serializer &s);
38
39private:
40 enum PuzzleObject {
41 kTopLever = 0,
42 kBottomLever = 1,
43 kTopLeverOpened = 2,
44 kBottomLeverOpened = 3,
45 kTopRightValve = 4,
46 kCenterValve = 5,
47 kRightGear = 6,
48 kTopRightLever = 7,
49 kTopSmallLever = 8,
50 kBottomSmallLever = 9,
51 kTopGear = 10,
52 kBottomGear = 11
53 };
54
55 int32 _frameCounts[12]; // indexes 8 & 9 aren't used
56 int32 _frameIndexes[12];
57 bool _data_4572A4;
58 bool _data_4572A8;
59 bool _data_4572AC;
60 bool _data_4572B0;
61
62 int32 _data_45A9D8;
63 int32 _data_45A9DC;
64
65 bool _topLeverOpen;
66 bool _bottomLeverOpen;
67 bool _moveTopGear;
68 bool _moveBottomGear;
69 bool _flag5;
70 bool _flag6;
71 bool _flag7;
72
74 // Event Handling
76 bool init(const AsylumEvent &evt);
77 void updateScreen();
78 bool mouseLeftDown(const AsylumEvent &evt);
79 bool exitPuzzle();
80
82 // Helpers
84 void updateCursor();
85 void updateState();
86};
87
88} // End of namespace Asylum
89
90#endif // ASYLUM_PUZZLES_MORGUEDOOR_H
Definition: asylum.h:73
Definition: puzzle.h:41
Definition: morguedoor.h:31
Definition: serializer.h:80
Definition: eventhandler.h:43