ScummVM API documentation
morguedoor.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ASYLUM_PUZZLES_MORGUEDOOR_H
23 #define ASYLUM_PUZZLES_MORGUEDOOR_H
24 
25 #include "asylum/puzzles/puzzle.h"
26 
27 namespace Asylum {
28 
29 class AsylumEngine;
30 
31 class PuzzleMorgueDoor : public Puzzle {
32 public:
35 
36  // Serializable
37  virtual void saveLoadWithSerializer(Common::Serializer &s);
38 
39 private:
40  enum PuzzleObject {
41  kTopLever = 0,
42  kBottomLever = 1,
43  kTopLeverOpened = 2,
44  kBottomLeverOpened = 3,
45  kTopRightValve = 4,
46  kCenterValve = 5,
47  kRightGear = 6,
48  kTopRightLever = 7,
49  kTopSmallLever = 8,
50  kBottomSmallLever = 9,
51  kTopGear = 10,
52  kBottomGear = 11
53  };
54 
55  int32 _frameCounts[12]; // indexes 8 & 9 aren't used
56  int32 _frameIndexes[12];
57  bool _data_4572A4;
58  bool _data_4572A8;
59  bool _data_4572AC;
60  bool _data_4572B0;
61 
62  int32 _data_45A9D8;
63  int32 _data_45A9DC;
64 
65  bool _topLeverOpen;
66  bool _bottomLeverOpen;
67  bool _moveTopGear;
68  bool _moveBottomGear;
69  bool _flag5;
70  bool _flag6;
71  bool _flag7;
72 
74  // Event Handling
76  bool init(const AsylumEvent &evt);
77  void updateScreen();
78  bool mouseLeftDown(const AsylumEvent &evt);
79  bool exitPuzzle();
80 
82  // Helpers
84  void updateCursor();
85  void updateState();
86 };
87 
88 } // End of namespace Asylum
89 
90 #endif // ASYLUM_PUZZLES_MORGUEDOOR_H
Definition: asylum.h:53
Definition: serializer.h:79
Definition: eventhandler.h:43
Definition: morguedoor.h:31
Definition: asylum.h:73
Definition: puzzle.h:41