ScummVM API documentation
scene.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MYST3_SCENE_H
23#define MYST3_SCENE_H
24
25#include "common/rect.h"
26
27#include "engines/myst3/gfx.h"
28
29namespace Myst3 {
30
31class Myst3Engine;
32class SunSpot;
33
34class Scene : public Window {
35private:
36 Myst3Engine *_vm;
37
38 uint _mouseSpeed;
39
40public:
41 Scene(Myst3Engine *vm);
42
43 // Window API
44 Common::Rect getPosition() const override;
46
47 void updateCamera(Common::Point &mouse);
48
49 void updateMouseSpeed();
50
51 void screenPosToDirection(const Common::Point &screen, float &pitch, float &heading) const;
52 static Math::Vector3d directionToVector(float pitch, float heading);
53
54 void drawSunspotFlare(const SunSpot &s);
55 float distanceToZone(float spotHeading, float spotPitch, float spotRadius, float heading, float pitch);
56};
57
58} // end of namespace Myst3
59
60#endif
Definition: myst3.h:87
Definition: scene.h:34
Common::Rect getPosition() const override
Common::Rect getOriginalPosition() const override
Definition: node.h:120
Definition: gfx.h:65
Definition: rect.h:144
Definition: rect.h:536