ScummVM API documentation
grid.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SKY_GRID_H
23 #define SKY_GRID_H
24 
25 
26 #include "common/scummsys.h"
27 #include "skydefs.h"
28 
29 namespace Sky {
30 
31 struct Compact;
32 class Disk;
33 class SkyCompact;
34 
35 class Grid {
36 public:
37  Grid(Disk *pDisk, SkyCompact *skyCompact);
38  ~Grid();
39 
40  // grid.asm routines
41  void loadGrids();
42  void removeObjectFromWalk(Compact *cpt);
43  void objectToWalk(Compact *cpt);
44 
45  // function.asm
46  // note that this routine does the same as objectToWalk, it just doesn't get
47  // its x, y, width parameters from cpt.
48  void plotGrid(uint32 x, uint32 y, uint32 width, Compact *cpt);
49  // same here, it's basically the same as removeObjectFromWalk
50  void removeGrid(uint32 x, uint32 y, uint32 width, Compact *cpt);
51  uint8 *giveGrid(uint32 pScreen);
52 
53 private:
54  void objectToWalk(uint8 gridIdx, uint32 bitNum, uint32 width);
55  void removeObjectFromWalk(uint8 gridIdx, uint32 bitNum, uint32 width);
56  bool getGridValues(Compact *cpt, uint8 *resGrid, uint32 *resBitNum, uint32 *resWidth);
57  bool getGridValues(uint32 x, uint32 y, uint32 width, Compact *cpt, uint8 *resGrid, uint32 *resBitNum, uint32 *resWidth);
58 
59  static int8 _gridConvertTable[];
60  uint8 *_gameGrids[TOT_NO_GRIDS];
61  Disk *_skyDisk;
62  SkyCompact *_skyCompact;
63 };
64 
65 } // End of namespace Sky
66 
67 #endif //SKYGRID_H
Definition: struc.h:78
Definition: grid.h:35
Definition: disk.h:37
Definition: compact.h:58
Definition: autoroute.h:28