ScummVM API documentation
ad_inventory.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_ADINVENTORY_H
29 #define WINTERMUTE_ADINVENTORY_H
30 
31 #include "engines/wintermute/base/base_object.h"
32 
33 namespace Wintermute {
34 
35 class AdItem;
36 
37 class AdInventory : public BaseObject {
38 public:
39  DECLARE_PERSISTENT(AdInventory, BaseObject)
40  bool removeItem(const char *name);
41  bool removeItem(AdItem *Item);
42  bool insertItem(const char *name, const char *insertAfter = nullptr);
43  AdInventory(BaseGame *inGame);
44  ~AdInventory() override;
45  BaseArray<AdItem *> _takenItems;
46  int32 _scrollOffset;
47 };
48 
49 } // End of namespace Wintermute
50 
51 #endif
Definition: ad_inventory.h:37
Definition: base_game.h:75
Definition: ad_item.h:36
Definition: coll_templ.h:63
Definition: base_object.h:57
Definition: achievements_tables.h:27