28 #ifndef WINTERMUTE_ADINVENTORY_H 29 #define WINTERMUTE_ADINVENTORY_H 31 #include "engines/wintermute/base/base_object.h" 40 bool removeItem(
const char *name);
41 bool removeItem(
AdItem *Item);
42 bool insertItem(
const char *name,
const char *insertAfter =
nullptr);
Definition: ad_inventory.h:37
Definition: base_game.h:76
Definition: coll_templ.h:63
Definition: base_object.h:49
Definition: achievements_tables.h:27