ScummVM API documentation
room996.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_RIDDLE_ROOMS_SECTION9_ROOM996_H
23 #define M4_RIDDLE_ROOMS_SECTION9_ROOM996_H
24 
25 #include "m4/riddle/rooms/room.h"
26 #include "m4/wscript/ws_machine.h"
27 
28 namespace M4 {
29 namespace Riddle {
30 namespace Rooms {
31 
32 class Room996 : public Room {
33 public:
34  Room996();
35  ~Room996() override {}
36 
37  void preload() override;
38  void init() override;
39  void pre_parser() override;
40  void parser() override;
41  void daemon() override;
42 
43 private:
44  int32 _flag = 0;
45  int32 _flagArray[13];
46  int32 _moveValue = 0;
47  bool _check201Fl = false;
48  bool _check207Fl = false;
49  bool _check208Fl = false;
50  bool _check209Fl = false;
51 
52  machine *_roomStates_ear2 = nullptr;
53  machine *_roomStates_field4 = nullptr;
54  machine *_roomStates_field8 = nullptr;
55  machine *_roomStates_field18 = nullptr;
56  machine *_roomStates_field24 = nullptr;
57  machine *_roomStates_field4C = nullptr;
58  machine *_roomStates_loop0 = nullptr;
59  machine *_roomStates_loop1 = nullptr;
60  machine *_roomStates_loop2 = nullptr;
61  machine *_roomStates_loop3 = nullptr;
62  machine *_roomStates_loop4 = nullptr;
63  machine *_roomStates_loop5 = nullptr;
64  machine *_roomStates_loop6 = nullptr;
65  machine *_roomStates_loop7 = nullptr;
66  machine *_roomStates_pu = nullptr;
67  machine *_roomStates_ripTalk = nullptr;
68  machine *_roomStates_ripTalker = nullptr;
69  machine *_roomStates_ripTalking = nullptr;
70  machine *_roomStates_tt = nullptr;
71  machine *_roomStates_untie = nullptr;
72 };
73 
74 } // namespace Rooms
75 } // namespace Riddle
76 } // namespace M4
77 
78 #endif
Definition: ws_machine.h:153
Definition: room996.h:32
Definition: database.h:28
Definition: room.h:39