ScummVM API documentation
TMXTileSet.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_TMXTILESET_H
32 #define CRAB_TMXTILESET_H
33 
34 #include "crab/image/Image.h"
35 #include "crab/TMX/TMXLayer.h"
36 
37 namespace Crab {
38 
39 namespace TMX {
40 struct TileSet {
41  // The name of the tileset
42  Common::String _name;
43 
44  // The location of the tileset image on the disk
45  Common::Path _loc;
46 
47  // The first gid of the tileset
48  GidFormat _firstGid;
49 
50  // Dimensions of tiles
51  int _tileW, _tileH;
52 
53  // Number of rows and columns of tiles
54  int _totalRows, _totalCols;
55 
56  // The image used by the tileset
58 
59  // Stuff used to store temporary data
60 
61  // The rectangle used to store clip info
62  Rect _clip;
63 
64  void init() {
65  _firstGid = 1;
66  _tileW = 1;
67  _tileH = 1;
68  _totalRows = 1;
69  _totalCols = 1;
70  }
71 
72  TileSet() {
73  init();
74  }
75 
76  TileSet(const Common::Path &path, rapidxml::xml_node<char> *node) {
77  init();
78  load(path, node);
79  }
80 
81  void load(const Common::Path &path, rapidxml::xml_node<char> *node);
82  void draw(const Vector2i &pos, const TileInfo &tile);
83  void preDraw(const Vector2i &pos, const TileInfo &tile, Graphics::ManagedSurface *surf);
84 };
85 
86 class TileSetGroup {
87  Common::Array<TileSet> _tileset;
88 
89  // The latest tile position
90  Vector2i _v;
91 
92  // The area that we have to draw
93  Vector2i _start, _finish;
94 
95 public:
96  TileSetGroup() {}
97 
98  void reset();
99 
100  void load(const Common::Path &path, rapidxml::xml_node<char> *node);
101  void draw(MapLayer &layer, const Rect &camera, const Vector2i &tileSize, const Rect &playerPos, pyrodactyl::image::Image &img);
102  void preDraw(MapLayer &layer, const Vector2i &tileSize, Graphics::ManagedSurface *surf);
103  void forceDraw(MapLayer &layer, const Rect &camera, const Vector2i &tileSize, const Rect &playerPos);
104 };
105 } // End of namespace TMX
106 
107 } // End of namespace Crab
108 
109 #endif // CRAB_TMXTILESET_H
Definition: managed_surface.h:51
Definition: str.h:59
Definition: Rectangle.h:42
Definition: array.h:52
Definition: path.h:52
Definition: Image.h:51
Definition: TMXTileSet.h:40
Definition: moveeffect.h:37
Definition: TMXLayer.h:82
Definition: TMXTileSet.h:86
Definition: TileInfo.h:46