ScummVM API documentation
TileMapLineIt.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_TILEMAP_LINE_IT_H
29 #define HPL_TILEMAP_LINE_IT_H
30 
31 #include "hpl1/engine/math/MathTypes.h"
32 #include "hpl1/engine/scene/TileMap.h"
33 #include "hpl1/engine/scene/TileMapIt.h"
34 
35 namespace hpl {
36 
37 class cTileMapLineIt : public iTileMapIt {
38 public:
47  cTileMapLineIt(cVector2f avStartPos, cVector2f avEndPos, cTileMap *apTileMap, int alLayer);
48  ~cTileMapLineIt();
49 
50  bool HasNext();
51  cTile *Next();
52  cTile *PeekNext();
53  int GetNum();
54  int GetCurrentLayer();
55 
56 private:
57  cVector2l mvEndPos;
58 
59  cVector2f mvPos;
60  cVector2f mvPosAdd;
61  cVector2l mvTilePos;
62 
63  int mlLayer;
64  int mlLayerCount;
65  int mlCurrentLayer;
66  int mlTileNum;
67 
68  bool mbUpdated;
69 
70  bool mbAtLastTile;
71  bool mbAddNext;
72 
73  cTileMap *mpTileMap;
74  cTile *mpTile;
75 
76  void GetTile();
77 
78  void GetXYIntersection(const cVector2f &avPosA, cVector2f *avXIntersect, cVector2f *avYIntersect);
79 };
80 
81 } // namespace hpl
82 
83 #endif // HPL_TILEMAP_LINE_IT_H
Definition: AI.h:36
Definition: Tile.h:41
Definition: TileMapLineIt.h:37
Definition: TileMapIt.h:35
cTileMapLineIt(cVector2f avStartPos, cVector2f avEndPos, cTileMap *apTileMap, int alLayer)
Definition: TileMap.h:47