ScummVM API documentation
passwordpuzzle.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NANCY_ACTION_PASSWORDPUZZLE_H
23 #define NANCY_ACTION_PASSWORDPUZZLE_H
24 
25 #include "engines/nancy/action/actionrecord.h"
26 
27 namespace Nancy {
28 namespace Action {
29 
31 public:
32  enum SolveState { kNotSolved, kFailed, kSolved };
34  virtual ~PasswordPuzzle();
35 
36  void init() override;
37 
38  void readData(Common::SeekableReadStream &stream) override;
39  void execute() override;
40  void onPause(bool paused) override;
41  void handleInput(NancyInput &input) override;
42 
43  uint16 _fontID = 0;
44  uint16 _cursorBlinkTime = 500;
45  Common::Rect _nameBounds;
46  Common::Rect _passwordBounds;
47  // _screenPosition 0x24
50  SceneChangeWithFlag _solveExitScene;
51  SoundDescription _solveSound;
52  SceneChangeWithFlag _failExitScene;
53  SoundDescription _failSound;
54  SceneChangeWithFlag _exitScene;
55  Common::Rect _exitHotspot;
56 
57  Common::String _playerNameInput;
58  Common::String _playerPasswordInput;
59  Time _nextBlinkTime;
60  bool _passwordFieldIsActive = false;
61  bool _playerHasHitReturn = false;
62  SolveState _solveState = kNotSolved;
63 
64  uint _maxStringLength = 0;
65 
66 protected:
67  Common::String getRecordTypeName() const override { return "PasswordPuzzle"; }
68  bool isViewportRelative() const override { return true; }
69 
70  void drawText();
71 };
72 
73 } // End of namespace Action
74 } // End of namespace Nancy
75 
76 #endif // NANCY_ACTION_PASSWORDPUZZLE_H
Definition: str.h:59
Definition: time.h:30
Definition: rect.h:144
Definition: stream.h:745
Definition: input.h:41
Definition: commontypes.h:171
Definition: actionrecord.h:149
Definition: passwordpuzzle.h:30
Definition: commontypes.h:254
Definition: actionmanager.h:32