#include <save_game_file.h>
Public Member Functions | |
| void | synchronize (Common::Serializer &s) |
| void | clear () |
Static Public Member Functions | |
| static int | size () |
Public Attributes | |
| StVar | _stVarList [1000] |
| StObj | _stObjList [1000] |
| StObj | _stObjListEx [1000] |
| char | _szScript [MAX_FNAME] |
| uint32 | _nLocType |
| char | _szLocStack [4][40] |
| uint16 | _nLocX |
| uint16 | _nLocY |
| uint16 | _bUseEx |
| uint16 | _nFiller |
Savegame data structure