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| TimedPartyMove (MapCoord *d, MapCoord *t, uint32 step_delay=500) |
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| TimedPartyMove (MapCoord *d, MapCoord *t, Obj *use_obj, uint32 step_delay=500) |
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| TimedPartyMove (uint32 step_delay=500) |
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void | init (MapCoord *d, MapCoord *t, Obj *use_obj) |
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void | timed (uint32 evtime) override |
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uint16 | callback (uint16 msg, CallBack *caller, void *data=nullptr) override |
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| TimedEvent (uint32 reltime, bool immediate=false, bool realtime=true) |
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void | queue () |
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void | dequeue () |
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void | set_time () |
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void | stop_timer () |
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uint16 | message (uint16 msg, void *msg_data=nullptr, void *my_data=nullptr) |
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void | set_user_data (void *user_data) |
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void | set_target (CallBack *t) |
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bool | move_party () |
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bool | fall_in () |
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void | hide_actor (Actor *person) |
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void | change_location () |
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void | stop () |
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void | repeat (uint32 count=1) |
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MapWindow * | map_window |
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Party * | party |
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MapCoord * | dest |
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MapCoord * | target |
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uint32 | moves_left |
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Obj * | moongate |
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uint8 | wait_for_effect |
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Actor * | actor_to_hide |
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bool | falling_in |
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TimeQueue * | tq |
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uint32 | delay |
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uint32 | time |
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sint8 | repeat_count |
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bool | ignore_pause |
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bool | real_time |
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bool | tq_can_delete |
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bool | defunct |
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char * | callback_user_data |
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CallBack * | callback_target |
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The documentation for this class was generated from the following file: