ScummVM API documentation
SectionHeader.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_SECTIONHEADER_H
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#define CRAB_SECTIONHEADER_H
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#include "crab/ui/TextData.h"
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#include "crab/text/TextManager.h"
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namespace
Crab
{
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namespace
pyrodactyl {
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namespace
ui {
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class
SectionHeader
:
public
TextData
{
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// The content of the header
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Common::String
_text;
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// This image surrounds the text like <img> text <img>, with the right image being flipped horizontally
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ImageKey _img;
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// The coordinates for drawing image
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Vector2i
_left, _right;
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// Should we draw one or both or none of the images
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bool
_drawL, _drawR;
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public
:
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SectionHeader
() {
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_img = 0;
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_drawL =
false
;
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_drawR =
false
;
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}
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~
SectionHeader
() {}
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void
load(rapidxml::xml_node<char> *node);
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void
draw(
const
int
&xOffset = 0,
const
int
&yOffset = 0);
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void
draw(
const
Common::String
&str,
const
int
&xOffset = 0,
const
int
&yOffset = 0);
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};
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}
// End of namespace ui
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}
// End of namespace pyrodactyl
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}
// End of namespace Crab
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#endif // CRAB_SECTIONHEADER_H
Common::String
Definition:
str.h:59
Crab::pyrodactyl::ui::SectionHeader
Definition:
SectionHeader.h:41
Crab::pyrodactyl::ui::TextData
Definition:
TextData.h:41
Crab
Definition:
moveeffect.h:37
Crab::Vector2D< int >
engines
crab
ui
SectionHeader.h
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