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void | load (rapidxml::xml_node< char > *node) |
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void | draw (const int &xOffset=0, const int &yOffset=0) |
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void | draw (const Common::String &str, const int &xOffset=0, const int &yOffset=0) |
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bool | load (rapidxml::xml_node< char > *node, Rect *parent=nullptr, const bool &echo=true) |
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void | draw (const Common::String &val, const int &xOffset=0, const int &yOffset=0) |
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void | drawColor (const Common::String &val, const int &color, const int &xOffset=0, const int &yOffset=0) |
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void | init (const int &x, const int &y, const Align &alignX, const Align &alignY, const ImageKey image=0, const int &w=0, const int &h=0) |
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void | init (const Element &e, ImageKey img=0, const int &xOffset=0, const int &yOffset=0) |
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void | load (rapidxml::xml_node< char > *node, ImageKey img, const bool &echo=true) |
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void | load (rapidxml::xml_node< char > *node, Rect *parent=nullptr, const bool &echo=true) |
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void | setUI (Rect *parent=nullptr) |
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| Rect (int X=0, int Y=0, int W=0, int H=0) |
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bool | load (rapidxml::xml_node< char > *node, const bool &echo=true, const Common::String &x_name="x", const Common::String &y_name="y", const Common::String &w_name="w", const Common::String &h_name="h") |
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bool | collide (Rect box) const |
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void | extend (Rect box) |
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Direction | resolveX (Rect collider) |
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Direction | resolveY (Rect collider) |
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bool | contains (int x1, int y1) |
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bool | contains (Vector2i v) |
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bool | contains (Rect box) |
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void | flip (const TextureFlipType &flip, const Vector2i &axis) |
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void | draw (const int &xOffset=0, const int &yOffset=0, const uint8 &r=0, const uint8 &g=0, const uint8 &b=0, const uint8 &a=255) |
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bool | operator== (const Rect &r) |
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void | saveState (rapidxml::xml_document<> &doc, rapidxml::xml_node< char > *root, const char *name) |
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