ScummVM API documentation
nodecube.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NODECUBE_H_
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#define NODECUBE_H_
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#include "engines/myst3/node.h"
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namespace
Myst3
{
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class
NodeCube
:
public
Node
{
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public
:
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NodeCube
(
Myst3Engine
*vm, uint16
id
);
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virtual
~
NodeCube
();
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void
draw()
override
;
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protected
:
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bool
isFaceVisible(uint faceId)
override
;
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};
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}
// End of namespace Myst3
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#endif // NODECUBE_H_
Myst3
Definition:
ambient.h:27
Myst3::Node
Definition:
node.h:131
Myst3::NodeCube
Definition:
nodecube.h:29
Myst3::Myst3Engine
Definition:
myst3.h:87
engines
myst3
nodecube.h
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