22 #ifndef GRIM_MESH_COMPONENT_H 23 #define GRIM_MESH_COMPONENT_H 25 #include "engines/grim/costume/component.h" 38 void setKey(
int val)
override;
39 int update(uint time)
override;
40 void reset()
override;
41 void saveState(
SaveGame *state)
override;
42 void restoreState(
SaveGame *state)
override;
44 void setMatrix(
const Math::Matrix4 &matrix)
override { _matrix = matrix; };
47 Model *getModel() {
return _model; }
53 Math::Matrix4 _matrix;
Definition: savegame.h:33
Definition: colormap.h:35
Definition: component.h:38
Definition: mesh_component.h:33