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void | loadBinary (Common::SeekableReadStream *data, ModelNode *hierNodes, const Model::Geoset *g) |
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void | draw () const |
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void | getBoundingBox (int *x1, int *y1, int *x2, int *y2) const |
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void | addChild (ModelNode *child) |
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void | removeChild (ModelNode *child) |
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void | setMatrix (const Math::Matrix4 &matrix) |
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void | update () |
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void | addSprite (Sprite *sprite) |
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void | removeSprite (const Sprite *sprite) |
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void | translateViewpoint () const |
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void | translateViewpointStart () const |
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void | translateViewpointFinish () const |
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char | _name [64] |
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Mesh * | _mesh |
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int | _flags |
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int | _type |
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int | _depth |
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int | _numChildren |
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ModelNode * | _parent |
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ModelNode * | _child |
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ModelNode * | _sibling |
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Math::Vector3d | _pos |
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Math::Vector3d | _pivot |
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Math::Quaternion | _rot |
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Math::Vector3d | _animPos |
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Math::Quaternion | _animRot |
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bool | _meshVisible |
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bool | _hierVisible |
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bool | _initialized |
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bool | _needsUpdate |
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Math::Matrix4 | _matrix |
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Math::Matrix4 | _localMatrix |
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Math::Matrix4 | _pivotMatrix |
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Sprite * | _sprite |
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◆ _flags
int Grim::ModelNode::_flags |
A value of 0x100 (256) specifies that when animating this node, keyframes should not be interpolated (lerped), but instead the transition from source to target is to occur discretely.
◆ _type
int Grim::ModelNode::_type |
Each KeyFrameAnim has a type identifier. This type field is a bitmask which is ANDed againts the type in the KeyFrameAnim to control which KeyFrameAnims animate on which nodes of the character. This enables selectively controlling the animations to act only on certain bones.
The documentation for this class was generated from the following file: