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| ColonyEngine (OSystem *syst, const ADGameDescription *gd) |
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| Common::Error | run () override |
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| bool | hasFeature (EngineFeature f) const override |
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| bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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| bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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| Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override |
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| Common::Error | loadGameStream (Common::SeekableReadStream *stream) override |
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| void | pauseEngineIntern (bool pause) override |
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Common::Platform | getPlatform () const |
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bool | isSoundEnabled () const |
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const Graphics::Surface * | getSavedScreen () const |
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void | initTrig () |
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void | loadMacColors () |
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void | loadMap (int mnum) |
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void | startNewGame () |
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void | corridor () |
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void | quadrant () |
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bool | hasInteractiveWallFeature (int cx, int cy, int dir) const |
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void | clampToWalls (Locate *p) |
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void | clampToDiagonalWalls (Locate *p) |
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int | checkwallMoveTo (int xnew, int ynew, int xind2, int yind2, Locate *pobject, uint8 trailCode) |
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int | checkwallTryFeature (int xnew, int ynew, int xind2, int yind2, Locate *pobject, int dir) |
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int | checkwall (int xnew, int ynew, Locate *pobject) |
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void | cCommand (int xnew, int ynew, bool allowInteraction) |
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bool | scrollInfo (const Graphics::Font *macFont=nullptr) |
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bool | checkSkipRequested () |
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bool | waitForInput () |
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void | checkCenter () |
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void | fallThroughHole () |
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void | playTunnelEffect (bool falling) |
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void | doText (int entry, int center) |
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void | inform (const char *text, bool hold) |
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void | printMessage (const char *text[], bool hold) |
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void | makeMessageRect (Common::Rect &r) |
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int | runMacEndgameDialog (const Common::String &message) |
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| MetaEngine * | getMetaEngine () const |
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| void | setMetaEngine (MetaEngine *metaEngine) |
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| PauseToken | pauseEngine () |
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| bool | isPaused () const |
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| void | openMainMenuDialog () |
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| uint32 | getTotalPlayTime () const |
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| void | setTotalPlayTime (uint32 time=0) |
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| Common::TimerManager * | getTimerManager () |
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| Common::EventManager * | getEventManager () |
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| Common::SaveFileManager * | getSaveFileManager () |
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| bool | existExtractedCDAudioFiles (uint track=1) |
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| bool | isDataAndCDAudioReadFromSameCD () |
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| void | warnMissingExtractedCDAudio () |
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| void | handleAutoSave () |
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| void | saveAutosaveIfEnabled () |
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| virtual bool | canSaveAutosaveCurrently () |
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| virtual int | getAutosaveSlot () const |
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| virtual bool | gameTypeHasAddOns () const |
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| virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
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| virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
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| Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
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| | Engine (OSystem *syst) |
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| virtual | ~Engine () |
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| virtual void | initializePath (const Common::FSNode &gamePath) |
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| virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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| virtual GUI::Debugger * | getDebugger () final |
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| void | setDebugger (GUI::Debugger *debugger) |
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| GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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| virtual void | syncSoundSettings () |
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| virtual void | applyGameSettings () |
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| virtual void | flipMute () |
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| virtual Common::String | getSaveStateName (int slot) const |
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| virtual Common::Error | loadGameState (int slot) |
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| void | setGameToLoadSlot (int slot) |
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| virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
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| bool | saveGameDialog () |
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| bool | loadGameDialog () |
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