ScummVM API documentation
qd_animation_frame.h
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21 
22 #ifndef QDENGINE_QDCORE_QD_ANIMATION_FRAME_H
23 #define QDENGINE_QDCORE_QD_ANIMATION_FRAME_H
24 
25 #include "qdengine/qdcore/qd_sprite.h"
26 
27 
28 namespace QDEngine {
29 
31 class qdAnimationFrame : public qdSprite {
32 public:
36 
37  qdAnimationFrame &operator = (const qdAnimationFrame &frm);
38 
39  qdAnimationFrame *clone() const;
40 
41  float start_time() const {
42  return _start_time;
43  }
44  float end_time() const {
45  return _start_time + _length;
46  }
47  float length() const {
48  return _length;
49  }
50 
51  void set_start_time(float tm) {
52  _start_time = tm;
53  }
54  void set_length(float tm) {
55  _length = tm;
56  }
57 
58  virtual void qda_load(class Common::SeekableReadStream *fh, int version = 100);
59 
60  bool load_resources();
61  void free_resources();
62 
63 private:
64  float _start_time;
65  float _length;
66 };
67 
69 
70 } // namespace QDEngine
71 
72 #endif // QDENGINE_QDCORE_QD_ANIMATION_FRAME_H
Кадр анимации.
Definition: qd_animation_frame.h:31
Спрайт.
Definition: qd_sprite.h:39
Definition: stream.h:745
Базовый класс для игровых ресурсов.
Definition: console.h:28