ScummVM API documentation
game.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on original Soltys source code
24 * Copyright (c) 1994-1995 Janusz B. Wisniewski and L.K. Avalon
25 */
26
27#ifndef CGE_GAME_H
28#define CGE_GAME_H
29
30#include "cge/vga13h.h"
31
32namespace CGE {
33
34enum {
35 kFlyL = 20,
36 kFlyT = 40,
37 kFlyR = 110,
38 kFlyB = 100
39};
40
41class Fly : public Sprite {
42private:
43 CGEEngine *_vm;
44public:
45 int _tx, _ty;
46 Fly(CGEEngine *vm, Bitmap **shpl);
47 void tick() override;
48};
49
50} // End of namespace CGE
51
52#endif
Definition: bitmap.h:55
Definition: cge.h:150
Definition: game.h:41
Definition: vga13h.h:83