This is the complete list of members for Queen::LogicGame, including all inherited members.
_actorData (defined in Queen::Logic) | Queen::Logic | protected |
_credits (defined in Queen::Logic) | Queen::Logic | protected |
_currentRoom (defined in Queen::Logic) | Queen::Logic | protected |
_entryObj | Queen::Logic | protected |
_furnitureData (defined in Queen::Logic) | Queen::Logic | protected |
_gameState (defined in Queen::Logic) | Queen::Logic | protected |
_graphicAnim (defined in Queen::Logic) | Queen::Logic | protected |
_graphicData (defined in Queen::Logic) | Queen::Logic | protected |
_inventoryItem | Queen::Logic | protected |
_itemData | Queen::Logic | protected |
_jasStringList (defined in Queen::Logic) | Queen::Logic | protected |
_jasStringOffset (defined in Queen::Logic) | Queen::Logic | protected |
_joe (defined in Queen::Logic) | Queen::Logic | protected |
_journal (defined in Queen::Logic) | Queen::Logic | protected |
_newRoom (defined in Queen::Logic) | Queen::Logic | protected |
_numAAnim (defined in Queen::Logic) | Queen::Logic | protected |
_numActors (defined in Queen::Logic) | Queen::Logic | protected |
_numAFile (defined in Queen::Logic) | Queen::Logic | protected |
_numAName (defined in Queen::Logic) | Queen::Logic | protected |
_numDescriptions (defined in Queen::Logic) | Queen::Logic | protected |
_numFurniture (defined in Queen::Logic) | Queen::Logic | protected |
_numGraphicAnim (defined in Queen::Logic) | Queen::Logic | protected |
_numGraphics (defined in Queen::Logic) | Queen::Logic | protected |
_numItems (defined in Queen::Logic) | Queen::Logic | protected |
_numNames (defined in Queen::Logic) | Queen::Logic | protected |
_numObjDesc (defined in Queen::Logic) | Queen::Logic | protected |
_numObjects (defined in Queen::Logic) | Queen::Logic | protected |
_numRooms | Queen::Logic | protected |
_numWalkOffs (defined in Queen::Logic) | Queen::Logic | protected |
_objectBox | Queen::Logic | protected |
_objectData (defined in Queen::Logic) | Queen::Logic | protected |
_objectDescription (defined in Queen::Logic) | Queen::Logic | protected |
_oldRoom (defined in Queen::Logic) | Queen::Logic | protected |
_puzzleAttemptCount | Queen::Logic | protected |
_roomData | Queen::Logic | protected |
_scene | Queen::Logic | protected |
_sfxName | Queen::Logic | protected |
_specialMoves (defined in Queen::Logic) | Queen::Logic | protected |
_talkSelected (defined in Queen::Logic) | Queen::Logic | protected |
_vm (defined in Queen::Logic) | Queen::Logic | protected |
_walkOffData | Queen::Logic | protected |
actorAnim(int num) const (defined in Queen::Logic) | Queen::Logic | |
actorFile(int num) const (defined in Queen::Logic) | Queen::Logic | |
actorName(int num) const (defined in Queen::Logic) | Queen::Logic | |
asmAltIntroPanLeft() (defined in Queen::Logic) | Queen::Logic | protected |
asmAltIntroPanRight() (defined in Queen::Logic) | Queen::Logic | protected |
asmAttemptPuzzle() (defined in Queen::Logic) | Queen::Logic | protected |
asmEndDemo() (defined in Queen::Logic) | Queen::Logic | protected |
asmEndGame() (defined in Queen::Logic) | Queen::Logic | protected |
asmEndInterview() (defined in Queen::Logic) | Queen::Logic | protected |
asmInterviewIntro() (defined in Queen::Logic) | Queen::Logic | protected |
asmMakeFrankGrowing() (defined in Queen::Logic) | Queen::Logic | protected |
asmMakeJoeUseDress() (defined in Queen::Logic) | Queen::Logic | protected |
asmMakeJoeUseNormalClothes() (defined in Queen::Logic) | Queen::Logic | protected |
asmMakeJoeUseUnderwear() (defined in Queen::Logic) | Queen::Logic | protected |
asmMakeLightningHitPlane() (defined in Queen::Logic) | Queen::Logic | protected |
asmMakeRobotGrowing() (defined in Queen::Logic) | Queen::Logic | protected |
asmMakeWhiteFlash() (defined in Queen::Logic) | Queen::Logic | protected |
asmPanLeft320To144() (defined in Queen::Logic) | Queen::Logic | protected |
asmPanLeftToBomb() (defined in Queen::Logic) | Queen::Logic | protected |
asmPanRightFromJoe() (defined in Queen::Logic) | Queen::Logic | protected |
asmPanRightToHugh() (defined in Queen::Logic) | Queen::Logic | protected |
asmPanRightToJoeAndRita() (defined in Queen::Logic) | Queen::Logic | protected |
asmPanToJoe() (defined in Queen::Logic) | Queen::Logic | protected |
asmPutCameraOnDino() (defined in Queen::Logic) | Queen::Logic | protected |
asmPutCameraOnJoe() (defined in Queen::Logic) | Queen::Logic | protected |
asmScaleBlimp() (defined in Queen::Logic) | Queen::Logic | protected |
asmScaleEnding() (defined in Queen::Logic) | Queen::Logic | protected |
asmScaleTitle() (defined in Queen::Logic) | Queen::Logic | protected |
asmScrollTitle() (defined in Queen::Logic) | Queen::Logic | protected |
asmSetAzuraInLove() (defined in Queen::Logic) | Queen::Logic | protected |
asmSetLightsOff() (defined in Queen::Logic) | Queen::Logic | protected |
asmSetLightsOn() (defined in Queen::Logic) | Queen::Logic | protected |
asmSetManequinAreaOn() (defined in Queen::Logic) | Queen::Logic | protected |
asmShakeScreen() (defined in Queen::Logic) | Queen::Logic | protected |
asmShrinkRobot() (defined in Queen::Logic) | Queen::Logic | protected |
asmSmooch() (defined in Queen::Logic) | Queen::Logic | protected |
asmSmoochNoScroll() (defined in Queen::Logic) | Queen::Logic | protected |
asmStartCarAnimation() (defined in Queen::Logic) | Queen::Logic | protected |
asmStartFightAnimation() (defined in Queen::Logic) | Queen::Logic | protected |
asmStopCarAnimation() (defined in Queen::Logic) | Queen::Logic | protected |
asmSwitchToDressPalette() (defined in Queen::Logic) | Queen::Logic | protected |
asmSwitchToNormalPalette() (defined in Queen::Logic) | Queen::Logic | protected |
asmTurnGuardOn() (defined in Queen::Logic) | Queen::Logic | protected |
asmWaitForCarPosition() (defined in Queen::Logic) | Queen::Logic | protected |
asmWaitForFrankPosition() (defined in Queen::Logic) | Queen::Logic | protected |
changeRoom() (defined in Queen::Logic) | Queen::Logic | |
changeToSpecialRoom() override (defined in Queen::LogicGame) | Queen::LogicGame | protectedvirtual |
currentRoom() const (defined in Queen::Logic) | Queen::Logic | inline |
currentRoom(uint16 room) (defined in Queen::Logic) | Queen::Logic | inline |
currentRoomData() const (defined in Queen::Logic) | Queen::Logic | inline |
currentRoomSfx() const (defined in Queen::Logic) | Queen::Logic | inline |
cutFacing (defined in Queen::Logic) | Queen::Logic | |
DEFAULT_TALK_SPEED enum value (defined in Queen::Logic) | Queen::Logic | |
displayRoom(uint16 room, RoomDisplayMode mode, uint16 joeScale, int comPanel, bool inCutaway) (defined in Queen::Logic) | Queen::Logic | |
entryObj() const (defined in Queen::Logic) | Queen::Logic | inline |
entryObj(int16 obj) (defined in Queen::Logic) | Queen::Logic | inline |
eraseRoom() (defined in Queen::Logic) | Queen::Logic | |
executeSpecialMove(uint16 sm) | Queen::Logic | |
facing (defined in Queen::Logic) | Queen::Logic | |
findActor(uint16 noun, const char *name=NULL) const (defined in Queen::Logic) | Queen::Logic | |
findBob(uint16 obj) const (defined in Queen::Logic) | Queen::Logic | |
findFrame(uint16 obj) const (defined in Queen::Logic) | Queen::Logic | |
findInventoryItem(int invSlot) const | Queen::Logic | |
findPersonNumber(uint16 obj, uint16 room) const (defined in Queen::Logic) | Queen::Logic | |
GAME_STATE_COUNT enum value (defined in Queen::Logic) | Queen::Logic | |
gameState(int index) const (defined in Queen::Logic) | Queen::Logic | |
gameState(int index, int16 newValue) (defined in Queen::Logic) | Queen::Logic | |
graphicAnim(int index) const (defined in Queen::Logic) | Queen::Logic | inline |
graphicAnimCount() const (defined in Queen::Logic) | Queen::Logic | inline |
graphicData(int index) const (defined in Queen::Logic) | Queen::Logic | inline |
handlePinnacleRoom() | Queen::Logic | |
handleSpecialArea(Direction facing, uint16 areaNum, uint16 walkDataNum) | Queen::Logic | |
initPerson(uint16 noun, const char *actorName, bool loadBank, Person *pp) (defined in Queen::Logic) | Queen::Logic | |
inventoryDeleteItem(uint16 itemNum, bool refresh=true) (defined in Queen::Logic) | Queen::Logic | |
inventoryInsertItem(uint16 itemNum, bool refresh=true) (defined in Queen::Logic) | Queen::Logic | |
inventoryRefresh() | Queen::Logic | |
inventoryScroll(uint16 count, bool up) (defined in Queen::Logic) | Queen::Logic | |
inventorySetup() | Queen::Logic | |
itemData(int index) const (defined in Queen::Logic) | Queen::Logic | inline |
itemDataCount() const (defined in Queen::Logic) | Queen::Logic | inline |
JOE_RESPONSE_MAX enum value (defined in Queen::Logic) | Queen::Logic | |
joeCutFacing() const (defined in Queen::Logic) | Queen::Logic | inline |
joeCutFacing(uint16 dir) (defined in Queen::Logic) | Queen::Logic | inline |
joeFace() (defined in Queen::Logic) | Queen::Logic | |
joeFacing() const (defined in Queen::Logic) | Queen::Logic | inline |
joeFacing(uint16 dir) (defined in Queen::Logic) | Queen::Logic | inline |
joeGrab(int16 grabState) (defined in Queen::Logic) | Queen::Logic | |
joePos(uint16 x, uint16 y) (defined in Queen::Logic) | Queen::Logic | inline |
joePrevFacing() const (defined in Queen::Logic) | Queen::Logic | inline |
joePrevFacing(uint16 dir) (defined in Queen::Logic) | Queen::Logic | inline |
joeResponse(int i) const (defined in Queen::Logic) | Queen::Logic | |
joeScale() const (defined in Queen::Logic) | Queen::Logic | inline |
joeScale(uint16 scale) (defined in Queen::Logic) | Queen::Logic | inline |
joeUseClothes(bool showCut) | Queen::Logic | |
joeUseDress(bool showCut) | Queen::Logic | |
joeUseUnderwear() | Queen::Logic | |
joeWalk() const (defined in Queen::Logic) | Queen::Logic | inline |
joeWalk(JoeWalkMode walking) (defined in Queen::Logic) | Queen::Logic | |
joeX() const (defined in Queen::Logic) | Queen::Logic | inline |
joeY() const (defined in Queen::Logic) | Queen::Logic | inline |
loadJoeBanks(const char *animBank, const char *standBank) | Queen::Logic | |
loadState(uint32 ver, byte *&ptr) (defined in Queen::Logic) | Queen::Logic | |
Logic(QueenEngine *vm) (defined in Queen::Logic) | Queen::Logic | |
LogicGame(QueenEngine *vm) (defined in Queen::LogicGame) | Queen::LogicGame | inline |
makeJoeSpeak(uint16 descNum, bool objectType=false) (defined in Queen::Logic) | Queen::Logic | |
makePersonSpeak(const char *sentence, Person *person, const char *voiceFilePrefix) (defined in Queen::Logic) | Queen::Logic | |
newRoom() const (defined in Queen::Logic) | Queen::Logic | inline |
newRoom(uint16 room) (defined in Queen::Logic) | Queen::Logic | inline |
nextInventoryItem(int16 first) const (defined in Queen::Logic) | Queen::Logic | |
numItemsInventory() const (defined in Queen::Logic) | Queen::Logic | |
objectCopy(int dummyObjectIndex, int objectIndex) | Queen::Logic | |
objectData(int index) const (defined in Queen::Logic) | Queen::Logic | inline |
objectDescription(uint16 objNum) const (defined in Queen::Logic) | Queen::Logic | inline |
objectDescriptionCount() const (defined in Queen::Logic) | Queen::Logic | inline |
objectForPerson(uint16 bobnum) const (defined in Queen::Logic) | Queen::Logic | |
objectName(uint16 objNum) const (defined in Queen::Logic) | Queen::Logic | |
objectTextualDescription(uint16 objNum) const (defined in Queen::Logic) | Queen::Logic | |
oldRoom() const (defined in Queen::Logic) | Queen::Logic | inline |
oldRoom(uint16 room) (defined in Queen::Logic) | Queen::Logic | inline |
playCutaway(const char *cutFile, char *next=NULL) | Queen::Logic | |
prevFacing (defined in Queen::Logic) | Queen::Logic | |
previousInventoryItem(int16 first) const (defined in Queen::Logic) | Queen::Logic | |
readQueenJas() (defined in Queen::Logic) | Queen::Logic | protected |
removeDuplicateItems() (defined in Queen::Logic) | Queen::Logic | |
removeHotelItemsFromInventory() (defined in Queen::Logic) | Queen::Logic | |
roomData(int room) const (defined in Queen::Logic) | Queen::Logic | inline |
roomName(uint16 roomNum) const (defined in Queen::Logic) | Queen::Logic | |
saveState(byte *&ptr) (defined in Queen::Logic) | Queen::Logic | |
scale (defined in Queen::Logic) | Queen::Logic | |
sceneReset() | Queen::Logic | inline |
sceneStart() | Queen::Logic | |
sceneStop() | Queen::Logic | |
setupJoe() | Queen::Logic | |
setupJoeInRoom(bool autoPosition, uint16 scale) | Queen::Logic | |
setupRestoredGame() | Queen::Logic | |
setupRoom(const char *room, int comPanel, bool inCutaway) (defined in Queen::Logic) | Queen::Logic | |
setupSpecialMoveTable() override (defined in Queen::LogicGame) | Queen::LogicGame | protectedvirtual |
SpecialMoveProc typedef (defined in Queen::Logic) | Queen::Logic | |
start() (defined in Queen::Logic) | Queen::Logic | |
startCredits(const char *filename) (defined in Queen::Logic) | Queen::Logic | |
startDialogue(const char *dlgFile, int personInRoom, char *cutaway) | Queen::Logic | |
stopCredits() (defined in Queen::Logic) | Queen::Logic | |
TALK_SELECTED_COUNT enum value (defined in Queen::Logic) | Queen::Logic | |
talkSelected(int index) (defined in Queen::Logic) | Queen::Logic | inline |
update() (defined in Queen::Logic) | Queen::Logic | |
useJournal() override | Queen::LogicGame | virtual |
verbName(Verb v) const (defined in Queen::Logic) | Queen::Logic | |
walk (defined in Queen::Logic) | Queen::Logic | |
walkOffCount() const (defined in Queen::Logic) | Queen::Logic | inline |
walkOffData(int index) const (defined in Queen::Logic) | Queen::Logic | inline |
walkOffPointForObject(int16 obj) const (defined in Queen::Logic) | Queen::Logic | |
x (defined in Queen::Logic) | Queen::Logic | |
y (defined in Queen::Logic) | Queen::Logic | |
~Logic() (defined in Queen::Logic) | Queen::Logic | virtual |