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| Logic (QueenEngine *vm) |
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uint16 | currentRoom () const |
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void | currentRoom (uint16 room) |
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uint16 | oldRoom () const |
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void | oldRoom (uint16 room) |
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uint16 | newRoom () const |
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void | newRoom (uint16 room) |
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ObjectData * | objectData (int index) const |
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uint16 | roomData (int room) const |
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GraphicData * | graphicData (int index) const |
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ItemData * | itemData (int index) const |
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uint16 | itemDataCount () const |
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uint16 | findBob (uint16 obj) const |
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uint16 | findFrame (uint16 obj) const |
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uint16 | objectForPerson (uint16 bobnum) const |
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WalkOffData * | walkOffPointForObject (int16 obj) const |
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uint16 | walkOffCount () const |
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WalkOffData * | walkOffData (int index) const |
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uint16 | currentRoomData () const |
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GraphicAnim * | graphicAnim (int index) const |
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uint16 | graphicAnimCount () const |
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ObjectDescription * | objectDescription (uint16 objNum) const |
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uint16 | objectDescriptionCount () const |
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uint16 | currentRoomSfx () const |
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uint16 | joeFacing () const |
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uint16 | joeX () const |
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uint16 | joeY () const |
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JoeWalkMode | joeWalk () const |
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uint16 | joeScale () const |
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uint16 | joeCutFacing () const |
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uint16 | joePrevFacing () const |
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void | joeFacing (uint16 dir) |
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void | joePos (uint16 x, uint16 y) |
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void | joeWalk (JoeWalkMode walking) |
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void | joeScale (uint16 scale) |
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void | joeCutFacing (uint16 dir) |
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void | joePrevFacing (uint16 dir) |
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int16 | gameState (int index) const |
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void | gameState (int index, int16 newValue) |
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TalkSelected * | talkSelected (int index) |
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const char * | roomName (uint16 roomNum) const |
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const char * | objectName (uint16 objNum) const |
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const char * | objectTextualDescription (uint16 objNum) const |
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const char * | joeResponse (int i) const |
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const char * | verbName (Verb v) const |
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const char * | actorAnim (int num) const |
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const char * | actorName (int num) const |
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const char * | actorFile (int num) const |
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void | eraseRoom () |
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void | setupRoom (const char *room, int comPanel, bool inCutaway) |
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void | displayRoom (uint16 room, RoomDisplayMode mode, uint16 joeScale, int comPanel, bool inCutaway) |
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int16 | entryObj () const |
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void | entryObj (int16 obj) |
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ActorData * | findActor (uint16 noun, const char *name=NULL) const |
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bool | initPerson (uint16 noun, const char *actorName, bool loadBank, Person *pp) |
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uint16 | findPersonNumber (uint16 obj, uint16 room) const |
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void | loadJoeBanks (const char *animBank, const char *standBank) |
| load banks used for Joe animation
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void | setupJoe () |
| load the various bobs needed to animate Joe
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void | setupJoeInRoom (bool autoPosition, uint16 scale) |
| setup Joe at the right place when entering a room
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uint16 | joeFace () |
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void | joeGrab (int16 grabState) |
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void | joeUseDress (bool showCut) |
| change Joe clothes to dress
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void | joeUseClothes (bool showCut) |
| restore Joe clothes
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void | joeUseUnderwear () |
| change Joe clothes to underwear
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void | makeJoeSpeak (uint16 descNum, bool objectType=false) |
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void | makePersonSpeak (const char *sentence, Person *person, const char *voiceFilePrefix) |
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void | startDialogue (const char *dlgFile, int personInRoom, char *cutaway) |
| start the specified dialogue
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void | playCutaway (const char *cutFile, char *next=NULL) |
| play the specified cutaway
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void | inventorySetup () |
| initialize the inventory
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uint16 | findInventoryItem (int invSlot) const |
| get the inventory item for the specified inventory slot
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void | inventoryRefresh () |
| refresh inventory contents
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int16 | previousInventoryItem (int16 first) const |
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int16 | nextInventoryItem (int16 first) const |
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void | removeDuplicateItems () |
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uint16 | numItemsInventory () const |
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void | inventoryInsertItem (uint16 itemNum, bool refresh=true) |
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void | inventoryDeleteItem (uint16 itemNum, bool refresh=true) |
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void | inventoryScroll (uint16 count, bool up) |
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void | removeHotelItemsFromInventory () |
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void | objectCopy (int dummyObjectIndex, int objectIndex) |
| copy data from dummy object to object
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void | handleSpecialArea (Direction facing, uint16 areaNum, uint16 walkDataNum) |
| handle a particular event when Joe walks on this area
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void | handlePinnacleRoom () |
| handle the pinnacle room (== room chooser in the jungle)
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void | update () |
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void | saveState (byte *&ptr) |
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void | loadState (uint32 ver, byte *&ptr) |
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void | setupRestoredGame () |
| called after a save state has been loaded
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void | sceneReset () |
| ugly hack from original code
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void | sceneStart () |
| make a scene
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void | sceneStop () |
| stop making a scene
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void | changeRoom () |
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virtual void | useJournal ()=0 |
| enter the Journal (save/load, configuration)
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void | executeSpecialMove (uint16 sm) |
| execute a special move
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void | startCredits (const char *filename) |
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void | stopCredits () |
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void | start () |
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