ScummVM API documentation
AGDS::Screen Member List

This is the complete list of members for AGDS::Screen, including all inherited members.

add(ObjectPtr object) (defined in AGDS::Screen)AGDS::Screen
add(AnimationPtr animation) (defined in AGDS::Screen)AGDS::Screen
animations() const (defined in AGDS::Screen)AGDS::Screeninline
applyingPatch() const (defined in AGDS::Screen)AGDS::Screeninline
children() const (defined in AGDS::Screen)AGDS::Screeninline
fade() const (defined in AGDS::Screen)AGDS::Screeninline
fade(int fade) (defined in AGDS::Screen)AGDS::Screeninline
find(Common::Point pos) const (defined in AGDS::Screen)AGDS::Screen
find(const Common::String &name) (defined in AGDS::Screen)AGDS::Screen
findAnimationByPhaseVar(const Common::String &phaseVar) (defined in AGDS::Screen)AGDS::Screen
findKeyHandler(const Common::String &keyName) (defined in AGDS::Screen)AGDS::Screen
getName() const (defined in AGDS::Screen)AGDS::Screeninline
getObject() (defined in AGDS::Screen)AGDS::Screeninline
getPreviousScreenName() const (defined in AGDS::Screen)AGDS::Screeninline
getZScale(int y) const (defined in AGDS::Screen)AGDS::Screen
load(const PatchPtr &patch) (defined in AGDS::Screen)AGDS::Screen
loadingType() const (defined in AGDS::Screen)AGDS::Screeninline
paint(Graphics::Surface &backbuffer) const (defined in AGDS::Screen)AGDS::Screen
region() const (defined in AGDS::Screen)AGDS::Screeninline
region(RegionPtr region) (defined in AGDS::Screen)AGDS::Screeninline
remove(const AnimationPtr &animation) (defined in AGDS::Screen)AGDS::Screen
remove(const Common::String &name) (defined in AGDS::Screen)AGDS::Screen
remove(const ObjectPtr &object) (defined in AGDS::Screen)AGDS::Screen
save(const PatchPtr &patch) (defined in AGDS::Screen)AGDS::Screen
Screen(AGDSEngine *engine, ObjectPtr object, ScreenLoadingType loadingType, const Common::String &prevScreen) (defined in AGDS::Screen)AGDS::Screen
scrollPosition() const (defined in AGDS::Screen)AGDS::Screeninline
scrollTo(Common::Point scroll) (defined in AGDS::Screen)AGDS::Screen
setBackground(Object *object) (defined in AGDS::Screen)AGDS::Screeninline
setCharacterNearFar(int near, int far) (defined in AGDS::Screen)AGDS::Screeninline
tick() (defined in AGDS::Screen)AGDS::Screen
update(const ObjectPtr &object) (defined in AGDS::Screen)AGDS::Screeninline
~Screen() (defined in AGDS::Screen)AGDS::Screen