This is the complete list of members for AGDS::Screen, including all inherited members.
| add(ObjectPtr object) (defined in AGDS::Screen) | AGDS::Screen | |
| add(AnimationPtr animation) (defined in AGDS::Screen) | AGDS::Screen | |
| animations() const (defined in AGDS::Screen) | AGDS::Screen | inline |
| applyingPatch() const (defined in AGDS::Screen) | AGDS::Screen | inline |
| children() const (defined in AGDS::Screen) | AGDS::Screen | inline |
| fade() const (defined in AGDS::Screen) | AGDS::Screen | inline |
| fade(int fade) (defined in AGDS::Screen) | AGDS::Screen | inline |
| find(Common::Point pos) const (defined in AGDS::Screen) | AGDS::Screen | |
| find(const Common::String &name) (defined in AGDS::Screen) | AGDS::Screen | |
| findAnimationByPhaseVar(const Common::String &phaseVar) (defined in AGDS::Screen) | AGDS::Screen | |
| findKeyHandler(const Common::String &keyName) (defined in AGDS::Screen) | AGDS::Screen | |
| getName() const (defined in AGDS::Screen) | AGDS::Screen | inline |
| getObject() (defined in AGDS::Screen) | AGDS::Screen | inline |
| getPreviousScreenName() const (defined in AGDS::Screen) | AGDS::Screen | inline |
| getZScale(int y) const (defined in AGDS::Screen) | AGDS::Screen | |
| load(const PatchPtr &patch) (defined in AGDS::Screen) | AGDS::Screen | |
| loadingType() const (defined in AGDS::Screen) | AGDS::Screen | inline |
| paint(Graphics::Surface &backbuffer) const (defined in AGDS::Screen) | AGDS::Screen | |
| region() const (defined in AGDS::Screen) | AGDS::Screen | inline |
| region(RegionPtr region) (defined in AGDS::Screen) | AGDS::Screen | inline |
| remove(const AnimationPtr &animation) (defined in AGDS::Screen) | AGDS::Screen | |
| remove(const Common::String &name) (defined in AGDS::Screen) | AGDS::Screen | |
| remove(const ObjectPtr &object) (defined in AGDS::Screen) | AGDS::Screen | |
| save(const PatchPtr &patch) (defined in AGDS::Screen) | AGDS::Screen | |
| Screen(AGDSEngine *engine, ObjectPtr object, ScreenLoadingType loadingType, const Common::String &prevScreen) (defined in AGDS::Screen) | AGDS::Screen | |
| scrollPosition() const (defined in AGDS::Screen) | AGDS::Screen | inline |
| scrollTo(Common::Point scroll) (defined in AGDS::Screen) | AGDS::Screen | |
| setBackground(Object *object) (defined in AGDS::Screen) | AGDS::Screen | inline |
| setCharacterNearFar(int near, int far) (defined in AGDS::Screen) | AGDS::Screen | inline |
| tick() (defined in AGDS::Screen) | AGDS::Screen | |
| update(const ObjectPtr &object) (defined in AGDS::Screen) | AGDS::Screen | inline |
| ~Screen() (defined in AGDS::Screen) | AGDS::Screen |