ScummVM API documentation
ay.music.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef FREESCAPE_CASTLE_AY_MUSIC_H
23#define FREESCAPE_CASTLE_AY_MUSIC_H
24
25#include "audio/mixer.h"
26#include "audio/softsynth/ay8912.h"
27#include "freescape/music.h"
28
29namespace Freescape {
30
38public:
40 ~CastleAYMusicPlayer() override;
41
42 void startMusic() override;
43 void stopMusic() override;
44 bool isPlaying() const override;
45
46 int readBuffer(int16 *buffer, const int numSamples) override;
47 bool endOfData() const override { return !_musicActive; }
48 bool endOfStream() const override { return false; }
49
50private:
51 enum {
52 kChannelCount = 3,
53 kMaxNote = 94
54 };
55
56 enum ADSRPhase {
57 kPhaseOff,
58 kPhaseAttack,
59 kPhaseDecay,
60 kPhaseSustain,
61 kPhaseRelease
62 };
63
64 struct ChannelState {
65 const byte *orderList;
66 uint16 orderPosition;
67 byte patternIndex;
68 uint16 patternDataOffset;
69 uint16 patternOffset;
70 uint16 delay;
71 byte instrument;
72 int8 transpose;
73 byte currentNote;
74 uint16 baseSIDFrequency;
75 uint16 basePeriod;
76 uint16 currentPeriod;
77 uint16 adsrVolume;
78 uint16 attackRate;
79 uint16 decayRate;
80 byte sustainLevel;
81 uint16 releaseRate;
82 int16 sidFrequencyOffset;
83 byte vibratoStep;
84 bool vibratoReverse;
85 bool toneEnabled;
86 bool noiseEnabled;
87 bool active;
88 ADSRPhase adsrPhase;
89
90 void reset(const byte *channelOrderList);
91 };
92
93 Audio::Mixer *_mixer;
94 Audio::SoundHandle _handle;
95 bool _musicActive;
96 byte _mixerRegister;
97 int _tickSampleCount;
98 uint32 _tick;
99 ChannelState _channels[kChannelCount];
100
101 void onTimer();
102 void setupSong();
103 void silenceAll();
104 void loadNextPattern(int channel);
105 byte readPatternByte(int channel);
106 void parseCommands(int channel);
107 void noteOn(int channel, byte note);
108 void noteOff(int channel);
109 void writeChannelPeriod(int channel, uint16 period);
110 void noteToPeriod(int note, uint16 &period) const;
111 void applyFrameEffects(int channel);
112 void triggerADSR(int channel, byte attackDecay, byte sustainRelease);
113 void releaseADSR(int channel);
114 void updateADSR(int channel);
115 void setChannelOutput(int channel, bool toneEnabled, bool noiseEnabled);
116 void writeNoisePeriod(uint16 period);
117 byte sidControlForInstrument(byte instrument) const;
118 byte instrumentVolumeScale(byte instrument) const;
119};
120
121} // namespace Freescape
122
123#endif
Definition: ay8912.h:30
Definition: mixer.h:70
Definition: mixer.h:49
Definition: ay.music.h:37
bool endOfData() const override
Definition: ay.music.h:47
bool endOfStream() const override
Definition: ay.music.h:48
int readBuffer(int16 *buffer, const int numSamples) override
Definition: music.h:29
Definition: area.h:36