ScummVM API documentation
AGS3::GameSetup Struct Reference

Public Attributes

bool audio_enabled
 
String audio_driver
 
int textheight
 
bool no_speech_pack
 
bool enable_antialiasing
 
bool disable_exception_handling
 
String startup_dir
 
String main_data_dir
 
String main_data_file
 
String install_dir
 
String opt_data_dir
 
String opt_audio_dir
 
String opt_voice_dir
 
String conf_path
 
bool local_user_conf
 
String user_conf_dir
 
String user_data_dir
 
String shared_data_dir
 
String translation
 
bool mouse_auto_lock
 
float mouse_speed
 
MouseControlWhen mouse_ctrl_when
 
bool mouse_ctrl_enabled
 
MouseSpeedDef mouse_speed_def
 
bool RenderAtScreenRes
 
size_t SpriteCacheSize = DefSpriteCacheSize
 
size_t TextureCacheSize = DefTexCacheSize
 
bool clear_cache_on_room_change
 
bool load_latest_save
 
ScreenRotation rotation
 
bool show_fps
 
bool multitasking = false
 
DisplayModeSetup Screen
 
String software_render_driver
 
int override_script_os
 
signed char override_multitasking
 
bool override_upscale
 
GameDataVersion legacysave_assume_dataver = kGameVersion_Undefined
 
bool legacysave_let_gui_diff = false
 
int key_save_game = 0
 
int key_restore_game = 0
 

Static Public Attributes

static const size_t DefSpriteCacheSize = (128 * 1024)
 
static const size_t DefTexCacheSize = (128 * 1024)
 

The documentation for this struct was generated from the following file: