ScummVM API documentation
detection_tables.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22namespace Immortal {
23
24const PlainGameDescriptor immortalGames[] = {
25 { "immortal", "The Immortal" },
26 { 0, 0 }
27};
28
29const ADGameDescription gameDescriptions[] = {
30 {
31 "immortal",
32 nullptr,
33 AD_ENTRY1s("IMMORTAL.dsk", "094941fd71e6d2cdaa96c9664d32329e", 819200),
34 Common::EN_ANY,
35 Common::kPlatformApple2GS,
37 GUIO1(GUIO_NONE)
38 },
39
41};
42
43} // namespace Immortal
#define AD_TABLE_END_MARKER
Definition: advancedDetector.h:328
#define AD_ENTRY1s(f, x, s)
Definition: advancedDetector.h:116
@ ADGF_UNSTABLE
Flag to designate not yet officially supported games that are not fit for public testing.
Definition: advancedDetector.h:143
Definition: advancedDetector.h:164
Definition: game.h:49