#include <game.h>
Static Public Member Functions | |
static PlainGameDescriptor | empty () |
static PlainGameDescriptor | of (const char *gameId, const char *description) |
Public Attributes | |
const char * | gameId |
const char * | description |
A simple structure used to map gameids (like "monkey", "sword1", ...) to nice human readable and descriptive game titles (like "The Secret of Monkey Island"). This is a plain struct to make it possible to declare NULL-terminated C arrays consisting of PlainGameDescriptors.