ScummVM API documentation
PlainGameDescriptor Struct Reference

#include <game.h>

Static Public Member Functions

static PlainGameDescriptor empty ()
 
static PlainGameDescriptor of (const char *gameId, const char *description)
 

Public Attributes

const char * gameId
 
const char * description
 

Detailed Description

A simple structure used to map gameids (like "monkey", "sword1", ...) to nice human readable and descriptive game titles (like "The Secret of Monkey Island"). This is a plain struct to make it possible to declare NULL-terminated C arrays consisting of PlainGameDescriptors.


The documentation for this struct was generated from the following file: