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CharacterCallParams | callParams [9] |
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uint8 | callbacks [16] |
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uint8 | currentCall |
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Position | characterPosition |
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uint8 | walkCounter |
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int8 | attachedConductor |
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uint8 | inventoryItem |
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int8 | direction |
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int16 | waitedTicksUntilCycleRestart |
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int16 | currentFrameSeq1 |
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int16 | currentFrameSeq2 |
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int16 | elapsedFrames |
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int16 | walkStepSize |
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int8 | clothes |
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int8 | position2 |
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int8 | car2 |
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int8 | doProcessEntity |
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int8 | needsPosFudge |
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int8 | needsSecondaryPosFudge |
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int8 | directionSwitch |
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char | sequenceName [13] |
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char | sequenceName2 [13] |
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char | sequenceNamePrefix [7] |
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char | sequenceNameCopy [13] |
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Sprite * | frame1 |
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Sprite * | frame2 |
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Seq * | sequence1 |
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Seq * | sequence2 |
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Seq * | sequence3 |
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The documentation for this struct was generated from the following file: