|
CharacterCallParams | callParams [9] |
|
uint8 | callbacks [16] |
|
uint8 | currentCall |
|
Position | characterPosition |
|
uint8 | walkCounter |
|
int8 | attachedConductor |
|
uint8 | inventoryItem |
|
int8 | direction |
|
int16 | waitedTicksUntilCycleRestart |
|
int16 | currentFrameSeq1 |
|
int16 | currentFrameSeq2 |
|
int16 | elapsedFrames |
|
int16 | walkStepSize |
|
int8 | clothes |
|
int8 | position2 |
|
int8 | car2 |
|
int8 | doProcessEntity |
|
int8 | needsPosFudge |
|
int8 | needsSecondaryPosFudge |
|
int8 | directionSwitch |
|
char | sequenceName [13] |
|
char | sequenceName2 [13] |
|
char | sequenceNamePrefix [7] |
|
char | sequenceNameCopy [13] |
|
Sprite * | frame1 |
|
Sprite * | frame2 |
|
Seq * | sequence1 |
|
Seq * | sequence2 |
|
Seq * | sequence3 |
|
The documentation for this struct was generated from the following file: