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Common::Array< Monster > | _monsterList |
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int | _bribeAlignmentCtr = 0 |
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int | _bribeFleeCtr = 0 |
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int | _alignmentsChanged = 0 |
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int | _monsterImgNum = 0 |
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int | _highestLevel = 0 |
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EncounterType | _encounterType = NORMAL_SURPRISED |
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byte | _fleeThreshold = 0 |
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bool | _manual = false |
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int | _levelIndex = 0 |
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static int | getRandomNumber (int minNumber, int maxNumber) |
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static int | getRandomNumber (int maxNumber) |
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◆ execute()
void MM::MM1::Game::Encounter::execute |
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◆ checkSurroundParty()
bool MM::MM1::Game::Encounter::checkSurroundParty |
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const |
Chooses whether an encounter can be fleed
◆ clearMonsters()
void MM::MM1::Game::Encounter::clearMonsters |
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◆ addMonster()
void MM::MM1::Game::Encounter::addMonster |
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byte |
id, |
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byte |
level |
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) |
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Adds a monster to the monster list
The documentation for this class was generated from the following file: