ScummVM API documentation
sound.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef GNAP_SOUND_H
23 #define GNAP_SOUND_H
24 
25 #include "gnap/gnap.h"
26 #include "gnap/resource.h"
27 #include "audio/mixer.h"
28 #include "common/array.h"
29 
30 namespace Gnap {
31 
32 struct SoundItem {
33  int _resourceId;
34  Audio::SoundHandle _handle;
35 };
36 
37 class SoundMan {
38 public:
39  SoundMan(GnapEngine *vm);
40  ~SoundMan();
41  void playSound(int resourceId, bool looping);
42  void stopSound(int resourceId);
43  void setSoundVolume(int resourceId, int volume);
44  bool isSoundPlaying(int resourceId);
45  void stopAll();
46  void update();
47 protected:
48  GnapEngine *_vm;
50 
51  int find(int resourceId);
52 };
53 
54 } // End of namespace Gnap
55 
56 #endif // GNAP_SOUND_H
Definition: sound.h:32
Definition: array.h:52
In find(In first, In last, const T &v)
Definition: algorithm.h:225
Definition: mixer.h:49
Definition: character.h:25
Definition: gnap.h:222
Definition: sound.h:37