ScummVM API documentation
conversation.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, MojoTouch has
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* exclusively licensed this code on March 23th, 2024, to be used in
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* closed-source products.
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* Therefore, any contributions (commits) to it will also be dual-licensed.
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*
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*/
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#ifndef TOON_CONVERSATION_H
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#define TOON_CONVERSATION_H
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#include "engines/engine.h"
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#include "common/stream.h"
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namespace
Toon
{
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class
Conversation
{
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public
:
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int32 _enable;
// 00
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struct
ConvState
{
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int32 _data2;
// 04
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int16 _data3;
// 08
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void
*_data4;
// 10
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} state[10];
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void
save(
Common::WriteStream
*stream, int16 *conversationDataBase);
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void
load(
Common::ReadStream
*stream, int16 *conversationDataBase);
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};
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}
// End of namespace Toon
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#endif
Common::WriteStream
Definition:
stream.h:77
Toon::Conversation
Definition:
conversation.h:37
Toon::Conversation::ConvState
Definition:
conversation.h:41
Common::ReadStream
Definition:
stream.h:385
Toon
Definition:
anim.h:39
engines
toon
conversation.h
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